Fakir (
anagnorises) wrote in
deercountry2021-12-24 05:02 pm
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Entry tags:
Catch-All: Featuring Swords
Who: Fakir (
anagnorises), Lucius (
lludw), and OPEN
What: Catch-all for a nerdy knight boy and a sneaky viking boy, featuring general prompts where they poke around things and Winter Mourning memories where there's violence.
When: late November through all of December
Where: Generally around Trench, Gaze and the Arcane Archives (Fakir), the frozen boats and Pandora Hearts house (Lucius)
Content Warnings: Memories contain warnings for animal attack, child endangerment, parental death, and assumed drowning (Fakir) and child endangerment/abuse and mental health issues (Lucius).
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What: Catch-all for a nerdy knight boy and a sneaky viking boy, featuring general prompts where they poke around things and Winter Mourning memories where there's violence.
When: late November through all of December
Where: Generally around Trench, Gaze and the Arcane Archives (Fakir), the frozen boats and Pandora Hearts house (Lucius)
Content Warnings: Memories contain warnings for animal attack, child endangerment, parental death, and assumed drowning (Fakir) and child endangerment/abuse and mental health issues (Lucius).
Fakir: General
There are ravens everywhere in Trench, but especially in Gaze, as Fakir is finding out. They huddle together in lines on eaves and walls, seemingly chatting amongst themselves until one or two or all of them take off to alight elsewhere. Fakir grits his teeth, and continues on his way to the School of Mutter's entrance with a grim expression.
A raven flies down from a nearby rooftop to land directly in front of him. Fakir takes a step back. The raven looks him directly in the eye and gives a brief croak.
Fakir glares at the bird. "Go away."
2. Check it out
In spite of interfering ravens, Fakir quickly begins spending a considerable amount of time in the library of the Arcane Archives. He doesn't have a particular method in selecting books at this point - any and all information is good. But he does have a standard operating procedure: stack up a pile of promising books, set them down on a table, and go through each while taking notes.
Today, he's found a book detailing various creatures which may or may not actually exist around Trench. It's better to assume they all do exist. Hence, the notes he's taking on the signs of each. Take something called a "Snuffer." As Fakir reads, he jots down Any nearby lights go out.
The lamp next to him on the table is suddenly extinguished. Fakir looks at it in surprise. Setting down his pen, he looks further around for any sign of a draft or leak in the ceiling. But there's nothing.
With an expression of growing trepidation, Fakir turns his attention back to the journal page. Carefully (there's considerably less light to go on now, after all) he picks the quill back up and writes. The lamp reignites.
And the lamp burns once more, as if it had never been extinguished.
Fakir sits back, perturbed. Changing things with only a sentence - he could never do that before.
3. A Sprung Trap
Fakir is crouched down on the side of this street, checking to see if the cage trap someone planted here has, indeed, caught anything. Thankfully, there's no duck in there, as he fears every trap might contain. There is a squirrel, scuttling around the cage in an attempt to get out. Fakir lifts the door of the trap, and the creature dashes out.
Too bad if you were actually interested in catching a squirrel.
Check it out!
Endless are Lahabrea's questions, and he's well versed in research, books and libraries, and to find one this extensive and interesting has led to more than a few skipped meals and a lot of time buried in parts of the endless seeming shelves hunting tomes and tales of histories and past events. While it's likely Thancred wouldn't spend as much time in keenly interested research, he was a scholar long before he was a monster, and it's strangely comfortable to go digging about in these books.
It's with a new couple of books to peruse that the Ascian, looking rather pleased with himself, heads for somewhere nice and quiet to begin his reading when the light on the nearby table, casting enough to see by in his passage, suddenly goes out.
He pauses mid-step, as anyone might when suddenly things are a bit gloomier than it should be, frowning at the offending lamp. Really.
There's someone else nearby though, someone who is accompanied by the sound of quill-scratch on paper, and then the lamp is suddenly back on.
Slowly, the not-Scion looks from lamp to dark haired stranger and back, pale eyebrows rising. "Was that you?"
It's a perfectly innocent question!
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He looks down at the page.
"I think...it was.
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"Easy, friend. I'm just a curious passer-by, no need for alarm." And it's true enough, he really is just passing by and he's definitely curious!
But scaring the crud out of some mortal really wasn't on the plan book today, so he's going to do his best to de-escalate. "Just for a bit of fun, why don't we find out? No safer place than a library for a bit of innocent spellcraft. It's always a bit exciting to discover a new trick, don't you think?"
Apparently this white haired man does possess some form of strange powers, because with a slight gesture of one hand, the lamp goes out again.
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Never More
Is this man bothering you?
[They're talking to the bird.]
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Is this your pet?
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cw for mentions of child & animal abuse, hunting, misanthropy
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Fakir: Memories
((cw: animal attack, parental death))
It would be a cozy room, normally. But now it's filled with shattered glass, a murder of crows swarming in through the broken window. They tear at the walls and overturn furniture, circling around the center of the room, where most of them are attacking their true targets. A man, who is desperately trying to beat the crows back with nothing but his arms as they peck and claw and peck and claw at him. And a woman, huddled over a child of five or six, trying to shield him as the crows rip at her back. The boy stares over the woman's arms in terrified shock as the birds continue to relentlessly attack.
Fakir, the teenager, is physically untouched by this memory. But he sits curled up in a corner of the room, his arms covering his head as he draws in panicked breaths.
2. Swan Lake
((cw: apparent drowning))
The scene is an underground lake, lying under an impressive dome of neatly fitted stone. A ghostly white nest rests in the center of the lake, a talon-like crescent rising from its center. Perfectly poised on one of the branches stands a girl in a revealing black tutu, her black hair pinned back into a feather-like plume. On the nest with her is a white-haired boy who can only be described as a fairy tale prince. But right now he appears empty, like a doll.
On the shore across the water, stands a girl in a delicate white tutu, white swan feathers curling around her red hair. Behind her and to the side is Fakir, looking the worse for wear. His shirt has been ripped in several places, torn sleeves revealing bandaged arms. But he stands firm, sword at his side.
The girl in black is speaking, her voice carrying clearly over the water to Princess Tutu. "There is no other path for you to choose from. Now, get on with it and let me see you vanish!"
Tutu appears stricken. But she bows her head. "All right. But in exchange, once I've vanished, please don't do any more mean things to Mytho." She raises her head with a sad smile.
Kraehe is taken aback. But after a moment, she laughs. "And here I was wondering just what you might ask for."
"Hey," Fakir says softly to Tutu, concerned. But Tutu continues. "Please, Kraehe."
"Fine," Kraehe says with a calculating smile. "I'll love him even more than I have in the past. So much that he'll forget all about you."
Tutu steps forward, determined. But Fakir breaks in. "Wait!" He stands with one hand on his hip and...berates his ally. "What are you doing this pointless thing for? Are you stupid?"
He begins walking forward as Tutu exasperatedly mutters "What? Stupid?"
"Don't take what a crow says seriously," Fakir advises, his eyes on Kraehe. "If you vanish, who will restore Mytho's heart to him? Didn't you want to see Mytho's smile when he's regained all the pieces of his heart?" He turns his head to look at Tutu directly. "No one else but you could smilingly accept the fate of Princess Tutu. That's why you mustn't vanish." Tutu looks at him in wide-eyed surprise. Facing forward again, Fakir draws his sword and holds it out directly in front of him. "I will change fate!"
"Foolish knight." Kraehe holds out a hand and a small black tornado begins to spin beneath it. From alcoves in the ceiling, strange people in black feathered cloaks, with large crow masks, descend, holding their own swords. They stand on the now-frozen lake, forming a line in front of Kraehe. "You won't even be able to get close to me. And you'll die in vain! Fate cannot be changed!"
"Shall we put it to the test?" Sword ready, Fakir lunges forward as Tutu calls out his name. She is blocked by two of the crow-people as Fakir engages the others. He acrobatically jumps, slashes, and dodges, the enemies he cuts down dissolving into a shimmer of purple dust. For all that it involves live weapons, the fighters move with a balletic attention to form.
More warriors descend, surrounding him. With a tremendous jump, Fakir lands in a better position and continues his attack. He eliminates the last line in front of the nest-island and stands straight. "Give Mytho back!"
"No." Kraehe remains in place, unmoved. There's a quiet sound of splashing, and Fakir looks down at his feet in alarm. The ice transforms into water once more, Fakir falling into it with a shout.
"Fakir!" Tutu cries out. A tower of water rises from the lake, tossing Fakir close to the roof. Instead of crow people, what comes from the alcoves now is simply swords trailing black feathers, slicing into Fakir. He screams, and falls into the lake once more.
( and the raven )
her hands reach out for him, but she's not sure what to do. what to say. what can be said? how could she fathom such a bottomless grief? ]
Fakir . . .
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...Ahiru?
[And he looks up sharply in panic.]
You shouldn't be here!
[It's that fear of his that can look like anger. This is dangerous, she should be somewhere safe.]
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(Swan Lake)
The person that had given her pause, though, was Tutu herself. Luz had seen her last month, she had helped her and everything, but now Luz was wondering how many people from Ahiru's world were actually here now. But she had very little time to think about that as the next bout of action came about, and then Fakir was sliced into and he began to fall.
"¡DIOS! Luz muttered, and leapt into action, using her glyph to move the water into a funnel and give her access to Fakir.
"Hey, hey, are you all right?"
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Wait. This already happened. He's been here before, fought this before. It's part of the story. But this girl isn't. She's from outside the story, because he's been taken outside the story. So has Ahiru - this girl promised to help her in her duck form.
"What is going on?"
The fact that he's bleeding from a serious chest wound is second on the priority list right now.
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"Sit down, sit down! I'll explain in a moment. You're...Fakir, right?"
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Lucius (Askeladd): General
Lucius had already taken food supplies from the crates that had made their way to the shore. But heads out for the boats, anyway. Besides food (which could still be worth taking) there could be other supplies left in the holds. Clothes, tools, weapons.
He dresses himself for the cold - multiple layers scavenged from abandoned houses that more-or-less fit. And, naturally, he takes his sword. He skips over the more easily accessible boats, reasoning that people will have already picked over those. Instead, he heads further out into the wreckage, eventually climbing to the deck of a particularly ice-encrusted boat. He can't even open the hatch to the hold right away, due to it being iced over. He stomps on it a few times to see if that will loosen it.
Of course, that also might alert anyone or anything else that happens to be in the area.
2. Hot Headed
Lucius is, in general, an angry person. The feeling has ebbed in Trench, away from its usual targets, but has resurfaced this month, hardening beneath his skin. It's oddly comforting, and at the same time a cut to the heart - a reminder that he's still him. Of course, he knows better than to act out on it. You store up your anger, honing it until it can be used rather than using you.
There is one manifestation of this anger he can't control, however. The way the air heats up around him, his Coldblood powers betraying his emotional state even if his expression doesn't.
At least that means that if anyone walks behind him, they'll find some of the snow melted in his wake.
3. Closed to Pandora House
It's not that he isn't wary of a house filled with people he's only really just coming to know and others he doesn't know at all. It's just that he'd be stupid not to take up Break's offer of food. And he has been getting stiff with cold lately, so staying in a warm house for a while after the meal does make sense.
Lucius wanders carefully around the house, picking up some of the strange knick-knacks for closer examination (why would you paint a skull with sparkling dust?). If he runs into a resident (or visitor) he hasn't met yet, he'll introduce himself with apparent cheer.
At one point, he stops by a window looking out onto the yard, which is currently dominated by some unusual snow sculptures. "Is there a point to that?"
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[it's a gentle, but very hard-to-miss nudging of thought, prompted by the way heat is catching on some woven baskets near the boy as he surveys his path. it's making a couple steam in a way that threatens to spark to fire, and Blue can see it from the window of the little tea shop he's currently sitting in, bright red eyes clear through the frosted glass.]
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The 'voice' sounds familiar, but he can't quite place it yet. He turns warily, eyeing who else is around.]
Of what?
[Presumably, thinking back should work.]
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[but perhaps not if his attention can be so quickly redirected; Blue can work with that.]
Look to the window on your right. I'm here.
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1
This will be easier with another pair of eyes, Baltus points out to him, speaking to Break alone. Neither of us enjoy it when you have to use mine.
Mm, there is that. While Baltus can show him what he is seeing, it means Break is stuck looking at things from his omen's perspective, and trying to move his own hands in Baltus's vision while Baltus attempts to keep still and not turn toward every little thing that catches his attention is so frustrating they only do it when forced. More importantly, as Baltus is kindly not mentioning, they are currently in an iced-over boat all by themselves tucked away from most of the others. It is decidedly unsafe and would be a horrid place to be injured in. There's no guarantee that whoever has arrived is an ally, but if so, the benefits of having one around far outweigh the risks, in regards to both safety and efficiency.
Break huffs. Feh, feh.
"You'll not have any luck with that thing," he calls loudly, continuing his rummaging. There are metal tins in here and he's hopeful for tea or candy. "Head to your right. There's a nasty hole smashed in the side of the captain's cabin."
If the newcomer does head that way, they will find another sizeable hole in the floor of said cabin. That's how Break has reached the innards of the ship himself. It's not at all easy to navigate, but of course, that's why there's so much in here to sort through.
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He blinks, eyes still adjusting after the glare of the snow and ice. "What have you found so far?"
Right to business, this lad.
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3
"It's fun to make things. What other point do you need?"
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As has also happened on the lawn.
"I guess not," he says slowly. It's fun to make things. Is that how a smith feels, when he makes a brooch instead of a sword or a plow? That it's fun to make something beautiful, or that will simply get others' attention. "But most things are for something."
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cw: gore
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Lucius (Askeladd): Memories
((cw: mental health issues, child endangerment))
The boy - Askeladd (Lucius?), only a year or so younger than he is now - is crouched next the bellows in a simple smithy. The smith himself works over the coals stoked by the air, swords lining the wall behind them. The boy is, honestly, filthy - dressed in worn hand-me-downs covered in ash and dirt, his chin-length blond hair unkempt. There's no front wall to the building, which makes it easy to see why the boy has paused in his work, looking out at the dirt road with distress.
There's a woman walking down the center of the road, singing, holding a thin blanket above her like a veil. She must have been beautiful once. Now, her fine features and pale hair are covered in dirt like the boy's, her face grown gaunt around her large blue eyes. People pause in the middle of their work to turn and stare at her.
Askeladd leaps up. "Mothe-" And he stops, at the entrance to the smithy, seeing exactly who his mother has now run towards. A finely dressed man, by medieval standards, his clothes impeccably trimmed and his cloak held in place by a gold pin. She falls to her knees, reaching up adoringly to touch the man's cloak. Askeladd horrified. Or maybe terrified.
The man, looking down at the woman in contempt, draws his sword.
The boy springs into action, turning back into the smithy and grabbing a sword from the rack, running out just in time to block the downward swing. He's never held a sword before, but you wouldn't know it from the way he moves. He's all of eleven, and underfed, but his chores have built up enough muscle, and he moves quickly. A rain of blows from Askeladd (all easily blocked) push the man back a few steps.
It's not enough, of course. With a good twist of his sword, the man disarms the boy before kicking him to the ground. He points his sword directly at the boy's face. Askeladd, winded but defiant, glares up at him. It's a meeting of similarly-shaped eyes, under nearly identical eyebrows.
The man's expression remains cold. "Are you hers?" The woman in question is now cowering at the side of the road with her hands over her head. But she's unharmed. The boy offers no response. "...Are you mine?"
The boy's glare is unchanged, but this time he replies. "...Yes."
They remain in their positions for a few moments, as the man turns more considering. He sheathes his sword and turns to continue on his way. "You will live in my house from now on. You have potential."
As he starts to get up, Askeladd watches his father's back. He's still clearly angry, but there's another expression joining that on his face. Calculating.
At the side of the road, the Lucius (Askeladd?) of Trench watches, his arms crossed. He's not paying attention to the memory of himself, or to his father. He's simply looking at his mother, huddled on the road.
2. Expendable
((cw: child endangerment/abuse))
The boy is more noticeably younger in this memory - perhaps around 7. Even scrawnier, under the ill-fitting clothes and grime. He's in a packed dirt yard that, judging by the sound of ringing metal and smoke from the building next door, is next to the smithy. A large stack of substantial logs lies at the side of the yard, and in the center a tree stump with a hatchet resting on top of it.
A large man, heavily muscled and wearing the leather apron of a smith or an apprentice, pushes the boy towards the stump. "You're big enough to chop the wood, Askeladd. Here." The man walks to the stump himself and picks up the hatchet. "You know how to use this, right?"
Askeladd shrugs. It's not a tool he's ever been handed before, but it's simple enough. You hit something with it, and it cuts through. It won't take long to master.
The man mimes setting a log down upright on the stump and chopping through it. Askeladd nods. The man straightens up, and suddenly the hatchet is flying through the air, a skilled throw sending it spinning just a little above where Askeladd's head would have been if the boy hadn't immediately dropped flat on the ground.
The man laughs as the hatchet sticks in the building's wall. "Quick, aren't you? Well, you can get to it quickly." He waves a hand dismissively and heads back out of the yard.
"Pig-swiver." The insult comes from present-day Askeladd, standing by the fence.
arrives an entire month late with starbucks
But even as he registers that, he's more distracted by the content of the memory. The woman running out in a blanket and yelling, grabbing on to another man's clothes -- one that responds with violence. He watches the man tussle briefly with the kid (his son, apparently), and his scowl only deepens as things play out.
At length, he grumbles, half under his breath: "Ugh. The hell's wrong with that guy."
It reminds him, a little bit, of the bandits. And yet, there's something about this that feels even beneath them.
yesssssss
The boy the memory belongs to, though, has turned sharply towards Qrow, the element here that doesn't belong. He's been in other people's memories, by now. But he hasn't had someone in one of his. And especially not this one.
There's an answer to the question, waiting on his tongue. He's a Viking. But instead of providing that, he focuses on a more immediate concern.
"When did you get here?"