Paul Atreides (
terriblepurpose) wrote in
deercountry2023-08-08 05:02 pm
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Player Epilogue: August
AUGUST 2023
PROMPT 0: THE CALL
PROMPT 1: THE STAIRS
PROMPT 2: THE CHASM
PROMPT 3: THE TEMPLE
CODING
With the Reckoning's gift, Sleepers can now explore far past their previous bounds. August rolls in hot and humid, and as more Sleepers begin to travel, many - both within Trench and far beyond its walls - are struck by a new unease. Some Palebloods wake from fragmented, unfamiliar dreams of a stone staircase that rises into the sky until it is swallowed by clouds. Darkbloods may glimpse a looming shape which blots out the stars, there one moment and gone the next. And all Sleepers may feel a strange gravity, as though something is trying to draw them in two directions: up into the sky, or down into the earth.
It isn't difficult to follow the call. The actual location seems to change on a whim. One day, the call may come from just past the edge of town; on others, it is distant, out in the untamed wilds.
It isn't difficult to follow the call. The actual location seems to change on a whim. One day, the call may come from just past the edge of town; on others, it is distant, out in the untamed wilds.
CONTENT WARNINGS:
extreme heights
Somewhere in the land, different every day, is a spiral staircase. Rather, it used to be a spiral staircase; the visions were far more pristine than the reality. Shards of pale, crumbling stone hang suspended in the mist. They lead up into the sky, chunks of ruined staircase hovering like stepping stones. Be careful: pieces may give way beneath your feet and send you into freefall.
As you go higher, the steps become blanketed with glowing flowers, stirred by the wind into rhythmic, eerie whispering. Around these flowers, Sleeper powers fail - enough to drop a flying Sleeper out of the sky.
At the top of the staircase, way up among the clouds, is a floating temple. The structure is ancient, crumbling, built of the same pale stone. Its grand doorway stands open, choked with the same glowing flowers. Thick bands of mist shroud its foot and its spires; the top of it can't be seen.
If a Sleeper reaches the doorway alone, the mist whips into a sudden maelstrom, powerful enough to drag an unlucky Sleeper back into the sky. But if they come with a companion, the mist boils up into a new shape. It's a sky Pthumerian: a dragon of wind and vapor, with a voice like moaning wind.
None may pass without a witness. Who stands at your side?
If it does not like your answer, the raging winds begin to rise. To earn passage, you must truthfully define your companion: are they your beloved mentor? Your dearest friend? A disappointment? When it senses truth, the dragon disperses into mist, and the doorway stands clear.
TL;DR:
- There's a floating temple in the sky! It rejects solo travelers with a powerful blast of wind.
- To reach the temple, you can fly or climb the crumbling spiral staircase. Beware of the power-nerfing flowers.
- To enter the temple, you must confess who your companion is to you.
Somewhere in the land, different every day, is a spiral staircase. Rather, it used to be a spiral staircase; the visions were far more pristine than the reality. Shards of pale, crumbling stone hang suspended in the mist. They lead up into the sky, chunks of ruined staircase hovering like stepping stones. Be careful: pieces may give way beneath your feet and send you into freefall.
As you go higher, the steps become blanketed with glowing flowers, stirred by the wind into rhythmic, eerie whispering. Around these flowers, Sleeper powers fail - enough to drop a flying Sleeper out of the sky.
At the top of the staircase, way up among the clouds, is a floating temple. The structure is ancient, crumbling, built of the same pale stone. Its grand doorway stands open, choked with the same glowing flowers. Thick bands of mist shroud its foot and its spires; the top of it can't be seen.
If a Sleeper reaches the doorway alone, the mist whips into a sudden maelstrom, powerful enough to drag an unlucky Sleeper back into the sky. But if they come with a companion, the mist boils up into a new shape. It's a sky Pthumerian: a dragon of wind and vapor, with a voice like moaning wind.
None may pass without a witness. Who stands at your side?
If it does not like your answer, the raging winds begin to rise. To earn passage, you must truthfully define your companion: are they your beloved mentor? Your dearest friend? A disappointment? When it senses truth, the dragon disperses into mist, and the doorway stands clear.
TL;DR:
- There's a floating temple in the sky! It rejects solo travelers with a powerful blast of wind.
- To reach the temple, you can fly or climb the crumbling spiral staircase. Beware of the power-nerfing flowers.
- To enter the temple, you must confess who your companion is to you.
CONTENT WARNINGS:
extreme heights
Those who venture down, into the land's many tunnels and caverns, might find something new - and this one is more reliable than the staircase. It is a vast chasm, impossibly deep, with the gleaming spires of a great temple in its depths.
Woven of shimmering blue-green light, a hundred slim hanging bridges lead down to those spires. Down in the depths, the temple's balconies are woven of the same shimmering aurora-light. If a Sleeper arrives alone, they can fall directly through that light - but if they arrive in pairs or more, the light turns solid as glass beneath their feet. As they draw close to the temple, the light rises up into new shapes and speaks with a low, ringing voice:
None may pass without a cause.
If you've ever pledged yourself to a person, an organization, or an ideal - even in the privacy of your own mind - the light takes that shape. You may find yourself staring down aurora-visions of your old mentors, old allegiances, old loves.
Name your masters.
You must name these visions aloud. Worse, you may have to explain them, because the temple's guardian takes more interest in a meaning than a name. It takes its cues from your traveling companions: only when they seem to understand and acknowledge your loyalties does it dissipate, and the doorway stands open.
TL;DR:
- There's a deep, spooky crevasse underground. The same temple seems to reach up from its depths.
- To reach the temple, you can fly or traverse thin bridges made of light.
- The temple will create mirages of every person, organization, or ideal you've ever dedicated yourself to - formally or otherwise. To enter, you must confess those loyalties aloud.
Those who venture down, into the land's many tunnels and caverns, might find something new - and this one is more reliable than the staircase. It is a vast chasm, impossibly deep, with the gleaming spires of a great temple in its depths.
Woven of shimmering blue-green light, a hundred slim hanging bridges lead down to those spires. Down in the depths, the temple's balconies are woven of the same shimmering aurora-light. If a Sleeper arrives alone, they can fall directly through that light - but if they arrive in pairs or more, the light turns solid as glass beneath their feet. As they draw close to the temple, the light rises up into new shapes and speaks with a low, ringing voice:
None may pass without a cause.
If you've ever pledged yourself to a person, an organization, or an ideal - even in the privacy of your own mind - the light takes that shape. You may find yourself staring down aurora-visions of your old mentors, old allegiances, old loves.
Name your masters.
You must name these visions aloud. Worse, you may have to explain them, because the temple's guardian takes more interest in a meaning than a name. It takes its cues from your traveling companions: only when they seem to understand and acknowledge your loyalties does it dissipate, and the doorway stands open.
TL;DR:
- There's a deep, spooky crevasse underground. The same temple seems to reach up from its depths.
- To reach the temple, you can fly or traverse thin bridges made of light.
- The temple will create mirages of every person, organization, or ideal you've ever dedicated yourself to - formally or otherwise. To enter, you must confess those loyalties aloud.
CONTENT WARNINGS:
plant monsters (including parasitic options)
The Temple is ancient. Its halls are round, smooth, and winding; most are deathly quiet. Communication from characters outside the Temple (such as via Bonds) feels distant, as though you're now in a space beyond Trench.
There are no windows, and yet many levels are choked with the glowing, power-negating flowers. Unfortunately, there is also an overgrowth of greenery that wants to kill you. Watch out for shambling mushrooms, tentacle-like plants, and burrowing roots.
On other levels, you won't find any flowers: instead, the air is thick with Blood Pollution. Here, Sleeper powers are stronger but more volatile. Gemstones have been inlaid into the walls and floor in beautiful geometric patterns-- and if you pass near them, you'll trigger the traps. Coldbloodstone hallways erupt with fire or ice; vilebloodstone traps burst into a choking gas; darkbloodstone traps reverse gravity and throw you to the ceiling.
Through every level, Beasts are prowling: the twisted forms of rodents, birds, insects... even long-overcome former humans. Venture deep enough and you will uncover storerooms, gardens, and alchemical workshops. For some reason, it all stands abandoned.
TL;DR:
- The temple is a ruin overgrown with violent plants and riddled with bloodstone-based traps!
- Ambient Corruption can vary heavily, and you can come up with minor Beasts of all shapes and sizes to fight or flee from.
- Feel free to scavenge stores of food, water, and bloodstone-crafting supplies.
The Temple is ancient. Its halls are round, smooth, and winding; most are deathly quiet. Communication from characters outside the Temple (such as via Bonds) feels distant, as though you're now in a space beyond Trench.
There are no windows, and yet many levels are choked with the glowing, power-negating flowers. Unfortunately, there is also an overgrowth of greenery that wants to kill you. Watch out for shambling mushrooms, tentacle-like plants, and burrowing roots.
On other levels, you won't find any flowers: instead, the air is thick with Blood Pollution. Here, Sleeper powers are stronger but more volatile. Gemstones have been inlaid into the walls and floor in beautiful geometric patterns-- and if you pass near them, you'll trigger the traps. Coldbloodstone hallways erupt with fire or ice; vilebloodstone traps burst into a choking gas; darkbloodstone traps reverse gravity and throw you to the ceiling.
Through every level, Beasts are prowling: the twisted forms of rodents, birds, insects... even long-overcome former humans. Venture deep enough and you will uncover storerooms, gardens, and alchemical workshops. For some reason, it all stands abandoned.
TL;DR:
- The temple is a ruin overgrown with violent plants and riddled with bloodstone-based traps!
- Ambient Corruption can vary heavily, and you can come up with minor Beasts of all shapes and sizes to fight or flee from.
- Feel free to scavenge stores of food, water, and bloodstone-crafting supplies.
no subject
Dangerous things can be kind. He knows that from his mother, and almost everything and everyone else he's ever loved, including the young man at his side. A sense of peace settles over Paul where the light does not, invisible and yet still shining. He exhales softly in the silence, stirring the cool abyssal air, and he accepts the feeling for what it is.
He's sure if this is the place for the questions he has even with the sense of calm that follows their acceptance. He's poised to say as much before Midoriya asks his own question first, and his mouth quirks in a slightly rueful smile. It's a shy one, if a person knows what shyness looks like on his face.
"She doesn't give out causes," he says, shaking his head, "I've learned that much. She gives...experiences. I thought they were puzzles, once. Something to solve, and then I'd understand it all. What she wanted from me. What I was meant to be, and do."
He goes briefly quiet, dropping his gaze to their linked hands, then lifts it back to Midoriya's eyes.
"I'll never understand all the things I want to understand," he admits, light as the shifting colours around them, "But it's the trying that makes sense of the world. Not holding myself apart from it, or above, but being in it. We're all sea creatures. It's not up to me to change the currents. It's up to me to choose how I swim them."
"Or something like that." He smiles wider, more crookedly. "I don't think any of us have all the answers. Not even her. So my question to you is...do you think there's any answer from you I should have, before we go forward?"
no subject
"I can tell you what the more recently awakened Quirks can do, but that's not what's most important..." Midoriya hadn't planned on telling Paul these things, so he flounders and rambles a bit as he answers. It's a miracle he doesn't accidentally slip into one of his muttering spiels.
"With this secret comes the fact that it's transferable, but only if I will it. There's a problem there; I could be coerced into giving it away. All Might told me to keep it secret."
Paul knows by now what would cause Midoriya to make a great sacrifice. There are things in this world worth the risk. He squeezes Paul's hand and kisses his cheek. Paul is used to looking composed in front of others; even his shy smiles are charming.
"The god or gods here asked us about causes and masters. I don't think they quite understand what inspires us. And... we don't quite understand what's going on here. It'd be pretty rude of us to walk in assuming we know everything and are always right. Let's bow at the door."
This is how he conducts himself if he finds himself at Trench shrines of minor and major Pthumerians. Does a fish know the whole ocean? Or a squid?
no subject
Paul nuzzles the side of Midoriya's head in passing when the shorter young man kisses his cheek, unable to pass up the opportunity for more solicitous contact. He'd wrap him up in a blanket and take him home on the spot if he could, and damn the door - but that would be even more disrespectful than not bowing at the threshold.
Which he does, as neatly and deeply as if greeting the ruler of a planet. He doesn't let go of Midoriya's hand to do it.
"We'll help you keep it safe," he promises, straightening his spine and stepping forward, "For all of you."
His past shards and present self, a concept Paul knows he'll be weighing for some time. He breathes in slowly, tasting the ancient dust of a sealed place.
"...do they talk to you often? Your predecessors?"
no subject
"Before I had my first weird dream, they didn't. They couldn't. But since One For All's power grew after I turned sixteen, and coming into contact with other Quirks that disturb it, I guess I talk to them as often as my teachers. They're the only ones who really know how to use these Quirks."
His eyes rove corners and blind spots as they do when he's on patrol, routinely but scrupulously.
"...Do you want to say hi?"
no subject
It's no surprise he's thinking about her when Midoriya talks about teachers. The pang of feeling he gets is a residue of the reminder out there, so far uncategorizable except that it's not jealousy or envy.
Homesickness. He thinks that might be it, when it ripples down his spine and makes him close his hand a little more tightly on Midoriya's than is tactically prudent. He loosens up again, of course, but still, it happened.
"Chemosynthesis?" He says, first, in answer to a question Midoriya wasn't really asking. There's no trace of it in the air that he can taste, but it's a theory worth floating. He pauses in front of a broken mural, seeming to inspect what's left of the once colourful tile there.
"How would I start, if I was to say hello?" He asks, cutting his gaze back to Midoriya. "They must...know some things about me already, don't they?"
joke's on deku, neither of them are normal
"They know your name, how I feel about you and Kaworu-kun, but not the details. They know I almost lost you." To the spear of blood that pierced a goddess, the roiling seas that sank a ship, and a future full of terrible mercies. "Seems only fair you get to speak to them yourself instead of me just saying stuff about you."
He tries to imagine if they were standing here with them, though they've never manifested as more than just voices and peripheral presences only he can perceive. He tries to imagine how the careful, meticulous Paul would conduct himself in that space, how he would take the measure of these strangers. Midoriya's eyes unfocus slightly as he asks if any of them would like to come forward.
"They're like my teachers. They're not important officials or the heads of rich families or anything, but they're experienced. They know the burden of this power and how important it is to have people who can stand with me. I guess you'd start with something normal like--Wait, one at a time--"
Here he seems to have a little trouble with crowd control. "This is--he's introducing himself with his Hero name, Lariat. He's the bald man you saw earlier, friendly, kind of intimidating but only in the way All Might is. He says thanks for taking care of--'our little guy'?"
His voice rises, and he turns pink with embarrassment.
and it's additive weirdness too
He doesn't see anything except Midoriya's own shift to embarrassment. It's not like what happened to Gideon and Faith, then, or anything else to do with the soul - not in that way. But what does Paul know about Quirks and identity? Before today, he didn't know they could be transferred, or carry vestiges of the self with them.
But if it were a bad thing, if it were dangerous in and of itself, Midoriya would tell him. Paul believes that even with the incontrovertible evidence proof that Midoriya can keep secrets about Quirks well. Trustworthiness isn't about honesty or deceit, but about how those tools are applied.
Besides. It's hard to imagine much sinister about someone who apparently calls Midoriya 'our little guy', a nickname that threatens to crack Paul's formal dignity with a smile. He bows at the waist to help hide it.
"It's been my honour, Lariat," Paul says, rising back up, "And not so terrible a burden. He's certainly done more than his share of taking care of me." A pause, Paul's eyes flickering across Midoriya's face, softness at their corners. "Thank you for providing him with your guidance."
oh he's getting such a good grade in weird
It's strange to see Paul lock eyes with him as if looking at another person. It's as if he's in a video call, and the camera has set him at an angle meant for someone else. He resists the urge to try to catch a more familiar gaze.
He's more accustomed to being called "kid" and "young man," so he knows Lariat is teasing him. He distinctly remembers when he met the memory of Paul's father, who made both boys squirm, and he blushes again.
"He says that there's no one better than him to teach me his Quirk, and that... he knows you're a dedicated, loving person to me. If he didn't already know that, he'd think you're--No, I can't say that, I'm not calling my boyfriend weird..."
He struggles internally (in a completely mundane way) as his fondness for Paul wars with his respect for the former wielders. He's called Paul many things, but he can't bring himself to bring that casualness to mixed company. He half-heartedly flaps his hands as if dispelling smoke.
not beating the allegations
"In fairness, he's not wrong," Paul says, tipping his head in a slight nod. "But thank you for defending my tattered reputation."
He takes a step in and catches Midoriya's hands in mid-flight, pressing his thumbs to the centre of their palms. There's a pressure point there he digs into lightly, drawing a semi-circle of alleviation around it. (Do they feel what Midoriya feels? No, Paul decides, briskly. Midoriya would be sure to tell him that.)
"The other things matter more." He stays at what feels like a respectful distance, aside from holding Midoriya's hands; this is still strange, but he thinks he can get the hang of it. "I don't mind anything else if they think that first."
i'll always be here to ruin cute things with a steel chair
The vestiges don't feel the physical sensations, or they choose not to, but they know what is in his heart. They know the fluttering joy he feels in this moment when Paul arrests him gently. If they were flesh and blood standing here, it would be unmistakable anyway from his small flushed smile and bright eyes. Midoriya follows the stillness of Paul's hands as he closes his own gloves around his thumbs.
His face settles into something more solemn, and his shoulders straighten, no doubt because of the presence of the next vestige.
"One more would like to meet you. This is Shimura Nana, All Might's sensei--the Hero in the white cape." There is a slightly breathless awe in his voice. He looks the way he did when he spoke to the memory of Paul's mother.
"She wants to thank you for looking out for me. She wants to make sure you know that..." he hesitates, troubled. There is something apologetic in his eyes, but he speaks as bidden, relaying the directness of her words if not her entire tone.
"This Quirk, One For All, is the reason why most of its past wielders died. They were hunted, or they were killed trying to stop the villain All For One. His student, Shigaraki, may choose to attack me again. She wants to know if, knowing this, you are still prepared to stay with me."
It isn't much different from things Midoriya has told Paul before and the promises they've made. Midoriya has none of the nervousness of someone who expects Paul to leave him, only the faint sadness of someone who would understand if that unlikely thing were to happen. It is a question someone not as close to either of them asks, both for knowledge and to call Paul and Midoriya's attention to it, as a teacher must.
it's very effective...
They don't. This new person, or her shadow, or whatever she truly is, hasn't come to an accord with Paul. He takes the choices he's made until now, promises made in hope and sealed in blood, and he sets them aside. He weighs what she asks.
He knows grief. He knows its obliterating depths. He carries it everywhere, in all of him. He saw it again today, and he'll see it again tomorrow, visions or not. He catches glimpses of it in the mirror in the shape of his eyes, in how he holds his shoulders, and he hears it in the echoes that haunt his own voice.
What would it be like to lose Midoriya? The end of a world - but he doesn't love the world because it will never end.
"Yes, Shimura-sensei," Paul says, "I'll stay with him through everything. There's nowhere else I'd want to be."
"Nowhere," he repeats, more softly, for Midoriya. "I promise."
no subject
He nearly did, when he ran into the woods because bringing danger to his friends was unthinkable. He thought if he removed himself from the equation, it would keep them safe. He didn't think about how it would have not added up to a whole at all, a tear in the world in the shape of him.
He gazes at Paul for an interminable moment. Then his eyes shimmer with tears, and he quickly wraps Paul in a tight embrace.
"Thank you Paul-kun," he whispers thickly into his shoulder, Paul's hair brushing against his cheek. "They say good-bye for now," he adds. "We're alone."
no subject
"Thank you," he murmurs, to Midoriya and all his shadows, clinging back as hard as he's clung to. If he focuses, he can pick up on the tiny vibrations of Midoriya's heartbeat even through cloth, even in the inflection of his breathing.
The moment stretches out, the two of them entwined, and it's easy to believe they're together in privacy. Easy enough that Paul pulls back just far enough to look at Midoriya's face and bring his hands up to cradle it, looking at him with the soft wonder that's never far from the surface when it comes to his Hero.
"I've been wanting to do this for a while," he says, just before he ducks in to kiss him. It's a chastely passionate kiss, his mouth barely parted, all of him leaning into it like there's nothing else in the world he's meant to be doing but kissing Midoriya.
no subject
Midoriya's faint sound of surprise quickly melts into a sigh against his mouth. He closes his eyes. He reverses the brief moment he loosened his hold and clutches Paul tightly again. His heart beats stronger, moving from the fluttering of bird wings to a deep pounding.
He breaks with a small gasp before locking their mouths together again. Paul's lashes tickle him. If Midoriya were the type to excuse his emotions, he'd say it's simply the way one must do these things, with one's whole heart.
no subject
He does when Midoriya doesn't cling to him like this, anyway. The tiny gasp for air, like Paul's an ocean he's diving into, sets off sparklers in the neediest parts of his mind. He makes a little sound of his own against Midoriya's mouth as he presses back, slipping the tip of his tongue against the pliant seam of his lips.
They'll have to stop soon, and it's a different kind of have to than tucked into corners at parties or ducked behind a hedge out in the streets of the city. It is for Paul, at least - sometimes he worries Midoriya might really be able to combust from embarrassment if he put his mind to it. But soon isn't just yet.
no subject
It isn't like the deserted cave with the glowworms and bioluminescent fungi, a suitable place to forget the passage of time. This temple is of deliberate design. Something automated or intelligent communicated with them at the entrance. This place belongs (or belonged) to someone.
He parts with another little gasp and leaves just enough room to press a hand against Paul's chest. His tongue curls at the back of his teeth yearningly, back from where it touched the tip of Paul's in the warm dark between their lips. He rests their foreheads together.
"You're always teasing me about distraction, Paul-kun."
Pushing Paul against the wall is unthinkable; that's a priceless mosaic. But it does cross his mind, and he blushes with the thought.
/wrap!
He wriggles them both free with a less than usually graceful shimmy and twist, reaching up midway to capture Midoriya's hand for a press before he parts them completely. Then, in defiance of their mutual better judgment, he knocks his shoulder against Midoriya's companionably as he pivots to look down the corridor to the left.
"But if you think you can contain yourself, let's head that way. I want to see how far we get before anything else blocks us." He smiles roguishly at his partner, drawing himself up to the ready balance of an adventurer about to embark. It's the gleam of mischief in his eye that gives him away, as ever.
"There might be somewhere secure up ahead where we can set up a forward camp," he suggests, and then he's off, confident that Midoriya will follow - and be a touch flustered by his implication.
And who knows? Maybe he'll follow through on it.
/wraparoni
It isn't this heady joy, but there is a different kind of satisfaction in scouting an area, finding a suitable base, and establishing a safety perimeter. He'll be making a small space safe for someone he loves.
Camp was his thought too, among other things. With a nod, he is lost. He has a feeling they'll be doing anything but resting there.