terriblepurpose: (Default)
Paul Atreides ([personal profile] terriblepurpose) wrote in [community profile] deercountry2023-08-08 05:02 pm

Player Epilogue: August

AUGUST 2023 PROMPT 0: THE CALL
With the Reckoning's gift, Sleepers can now explore far past their previous bounds. August rolls in hot and humid, and as more Sleepers begin to travel, many - both within Trench and far beyond its walls - are struck by a new unease. Some Palebloods wake from fragmented, unfamiliar dreams of a stone staircase that rises into the sky until it is swallowed by clouds. Darkbloods may glimpse a looming shape which blots out the stars, there one moment and gone the next. And all Sleepers may feel a strange gravity, as though something is trying to draw them in two directions: up into the sky, or down into the earth.

It isn't difficult to follow the call. The actual location seems to change on a whim. One day, the call may come from just past the edge of town; on others, it is distant, out in the untamed wilds.
PROMPT 1: THE STAIRS
CONTENT WARNINGS: extreme heights

Somewhere in the land, different every day, is a spiral staircase. Rather, it used to be a spiral staircase; the visions were far more pristine than the reality. Shards of pale, crumbling stone hang suspended in the mist. They lead up into the sky, chunks of ruined staircase hovering like stepping stones. Be careful: pieces may give way beneath your feet and send you into freefall.

As you go higher, the steps become blanketed with glowing flowers, stirred by the wind into rhythmic, eerie whispering. Around these flowers, Sleeper powers fail - enough to drop a flying Sleeper out of the sky.

At the top of the staircase, way up among the clouds, is a floating temple. The structure is ancient, crumbling, built of the same pale stone. Its grand doorway stands open, choked with the same glowing flowers. Thick bands of mist shroud its foot and its spires; the top of it can't be seen.

If a Sleeper reaches the doorway alone, the mist whips into a sudden maelstrom, powerful enough to drag an unlucky Sleeper back into the sky. But if they come with a companion, the mist boils up into a new shape. It's a sky Pthumerian: a dragon of wind and vapor, with a voice like moaning wind.

None may pass without a witness. Who stands at your side?

If it does not like your answer, the raging winds begin to rise. To earn passage, you must truthfully define your companion: are they your beloved mentor? Your dearest friend? A disappointment? When it senses truth, the dragon disperses into mist, and the doorway stands clear.

TL;DR:
- There's a floating temple in the sky! It rejects solo travelers with a powerful blast of wind.
- To reach the temple, you can fly or climb the crumbling spiral staircase. Beware of the power-nerfing flowers.
- To enter the temple, you must confess who your companion is to you.
PROMPT 2: THE CHASM
CONTENT WARNINGS: extreme heights

Those who venture down, into the land's many tunnels and caverns, might find something new - and this one is more reliable than the staircase. It is a vast chasm, impossibly deep, with the gleaming spires of a great temple in its depths.

Woven of shimmering blue-green light, a hundred slim hanging bridges lead down to those spires. Down in the depths, the temple's balconies are woven of the same shimmering aurora-light. If a Sleeper arrives alone, they can fall directly through that light - but if they arrive in pairs or more, the light turns solid as glass beneath their feet. As they draw close to the temple, the light rises up into new shapes and speaks with a low, ringing voice:

None may pass without a cause.

If you've ever pledged yourself to a person, an organization, or an ideal - even in the privacy of your own mind - the light takes that shape. You may find yourself staring down aurora-visions of your old mentors, old allegiances, old loves.

Name your masters.

You must name these visions aloud. Worse, you may have to explain them, because the temple's guardian takes more interest in a meaning than a name. It takes its cues from your traveling companions: only when they seem to understand and acknowledge your loyalties does it dissipate, and the doorway stands open.

TL;DR:
- There's a deep, spooky crevasse underground. The same temple seems to reach up from its depths.
- To reach the temple, you can fly or traverse thin bridges made of light.
- The temple will create mirages of every person, organization, or ideal you've ever dedicated yourself to - formally or otherwise. To enter, you must confess those loyalties aloud.
PROMPT 3: THE TEMPLE
CONTENT WARNINGS: plant monsters (including parasitic options)

The Temple is ancient. Its halls are round, smooth, and winding; most are deathly quiet. Communication from characters outside the Temple (such as via Bonds) feels distant, as though you're now in a space beyond Trench.

There are no windows, and yet many levels are choked with the glowing, power-negating flowers. Unfortunately, there is also an overgrowth of greenery that wants to kill you. Watch out for shambling mushrooms, tentacle-like plants, and burrowing roots.

On other levels, you won't find any flowers: instead, the air is thick with Blood Pollution. Here, Sleeper powers are stronger but more volatile. Gemstones have been inlaid into the walls and floor in beautiful geometric patterns-- and if you pass near them, you'll trigger the traps. Coldbloodstone hallways erupt with fire or ice; vilebloodstone traps burst into a choking gas; darkbloodstone traps reverse gravity and throw you to the ceiling.

Through every level, Beasts are prowling: the twisted forms of rodents, birds, insects... even long-overcome former humans. Venture deep enough and you will uncover storerooms, gardens, and alchemical workshops. For some reason, it all stands abandoned.

TL;DR:
- The temple is a ruin overgrown with violent plants and riddled with bloodstone-based traps!
- Ambient Corruption can vary heavily, and you can come up with minor Beasts of all shapes and sizes to fight or flee from.
- Feel free to scavenge stores of food, water, and bloodstone-crafting supplies.
CODING
hachitaro: (oof!)

II.B

[personal profile] hachitaro 2023-08-10 12:36 am (UTC)(link)
[Taro is with her, because of course he is. He couldn't very well let her run off on her own, could he? But when she triggers the trap he immediately turns into a sheep, smacking into the ceiling with a hard crack against his hooves. That's going to hurt, but more importantly is moving to cushion Sharon against his wool.]

Kill it later, fix this now!
fogsong: (180)

[personal profile] fogsong 2023-08-10 05:16 pm (UTC)(link)
[ She slams into him with a gasping grunt and rolls off, landing on her hands and knees. Her gun skitters across the ceiling out of her reach but she's not worried about it for the moment, dazed as she is. The wolf-like beast lets out a yelp but is quick to scramble back to its feet. ]

Yeah, let me just find the right bloodstone real quick, Taro. [ Despite the situation, there's a hefty amount of sarcasm in her tone. She rises as the wolf bounds toward them, its mouth opening up wide, revealing rows upon rows of yellowed teeth. ]
hachitaro: (unsure.)

[personal profile] hachitaro 2023-08-10 06:20 pm (UTC)(link)
[His foot hurts, but more importantly there's still danger around. He immediately darts in front of Sharon and turns into a statue of himself. The wolf's jaws close around his arm, cracking the stone - but he doesn't say anything. Not yet.]

[It tries to get around Taro, but the tanuki turns into another wolf, growling at the first.]


Back off, asshole.
fogsong: (137)

[personal profile] fogsong 2023-08-13 12:53 am (UTC)(link)
[ Sharon doesn't miss the limp but it's a secondary concern, something for her to tend to later. When he places himself in front of her to protect her from the wolf, worry rises up her throat and she hisses his name at him in an almost chiding manner but she doesn't waste what he's doing, not even when he shifts into a wolf. She uses these moments to quickly scan their new floor for a similar pattern, scrambles toward it, and stomps on it with her foot. Gravity shifts again but instead of dropping them to the ceiling, it feels more like it's tilting the room, sending them all sliding to the wall on their left.

The wolf claws at the ground in an attempt to slow its descent but Sharon just sits on her ass and lets herself slide, feet hitting the new floor with only a hard thump. ]
hachitaro: (tch.)

[personal profile] hachitaro 2023-08-13 12:59 am (UTC)(link)
[Taro turns back into his natural form, letting himself flop to the 'ground' with his normal padding - sometimes it pays to be a more fluffy creature. He stumbles to his feet, arm hanging next to him and avoiding putting too much pressure on his foot.]

[He wants to get this thing away from Sharon, but he's afraid that she's just going to have to kill it.]


Sharon?

[It's a question more than anything else - can you kill it? - but it comes out a little strangled.]
fogsong: (230)

[personal profile] fogsong 2023-08-18 02:14 am (UTC)(link)
[ Sharon is quick on her feet the moment they touch the floor and she's by his side in moments. She eyes those injuries with an anxious glance but her attention shifts to the wolf that's gathered itself, already snarling again at them. Her gun has scattered off somewhere beyond the creature so she opts for abilities. It bounds forward, maw opening wide, but soon it's swept off its feet and is sent careening into the wall furthest from them. It crunches loudly when it hits the stone—Sharon flinches.

Pathetically, it tries to stand but blood pools quickly beneath it, pouring from its nose and mouth. She feels a pang of guilt and reaches out to telekinetically snap its neck, ending whatever suffering she'd caused. She sways on her feet, dizzy and nauseous, but quickly rights herself, attention turning immediately to him, dropping to her knees to touch his limp arm. ]


How bad? [ She asks, concern lining her features. ] Wanna head back down?
hachitaro: (uh oh.)

[personal profile] hachitaro 2023-08-19 09:21 pm (UTC)(link)
[He winces at the noise, but keeps his gaze on Sharon. Even when he's in danger... he trusts her. He shakes his head at the question and digs into his bag for a moment - ah. He wraps some bandages around his arm - his foot he can deal with.]

We're this far already. I don't want to risk you going alone after you drag my ass back to town.

[He's pretty sure it's not broken broken, just maybe bruised? Cracked at the worst, which probably won't get any better if he puts weight on it... oh well.]

We've got to see this through.
fogsong: (168)

[personal profile] fogsong 2023-08-30 08:13 pm (UTC)(link)
[ Sharon's face stiffens as she considers the situation. As he begins to bandage, she reaches out to force him to pause, gesturing to a cluster of vials that hang from her hip, each one filled with a dark liquid. ]

Let me put some Vileblood on 'em first, numb the areas a little. [ She's already pulling a cloth from a pouch on her hip. ] It won't fix anything but it'll make it easier to move and should last a few hours.
hachitaro: (tch.)

[personal profile] hachitaro 2023-09-02 06:38 am (UTC)(link)
[He nods and lets her dab it on, offering a bit of bandage to do it with. He doesn't flinch - a sign that he's already in enough pain that the vileblood sting doesn't hurt.]

We have to find out what's at the end of here. If we don't, who will?

[So many people returned to the sea... he shakes his head and tries to put it out of mind. It's not like he can go home.]

Plus if I need to I can turn into a sparrow or a lizard and ride in your pocket.