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deercountry2022-12-08 08:09 pm
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Entry tags:
- *event,
- anakin skywalker: michele,
- anakin solo: ellie,
- chizuru yukimura: jelle,
- dabi: starseed,
- darth maul: shade,
- ezra bridger: lis,
- genjiro chibana: vandal,
- hotaru tomoe: xae,
- izuku "deku" midoriya: tea,
- jaina solo: yubsie,
- jin guangyao: ray,
- katsuki bakugou: megan,
- keith: sailor g,
- kylo ren: corie,
- lan xichen: rivers,
- lance: charley,
- luca: robin,
- luz noceda: pedro,
- nara'a sunvara: matt,
- obi-wan kenobi: timmy,
- ortus nigenad: beth,
- peter graham: jhey,
- robby keene: ree,
- sharon da silva: lunare,
- usagi tsukino: jax
now your tearin through the pages and the ink
DECEMBER 2022 EVENT
FIGHT OR FLIGHT
COLD AS ICE
NOW YOU SEE ME
CODING
Due to the cyclical nature of Trench, LAST YEARS EVENT PROMPTS are also open to players. Please be sure to mark if you are using this years prompts or last years prompts to avoid confusion for players.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Animal paw print in the snow. ]
[Image Two: A close up of a hissing cat's mouth. ]
Prompt Two
[Image One: Hands underneath cracking ice. ]
[Image Two: A dark, snowy river bed in the woods at night under the moon and clouds. ]
Prompt Three
[Image One: A woman lying in the snow, her face covered by her hair. ]
[Image Two: Bloody handprints in the snow. ]
Prompt One
[Image One: Animal paw print in the snow. ]
[Image Two: A close up of a hissing cat's mouth. ]
Prompt Two
[Image One: Hands underneath cracking ice. ]
[Image Two: A dark, snowy river bed in the woods at night under the moon and clouds. ]
Prompt Three
[Image One: A woman lying in the snow, her face covered by her hair. ]
[Image Two: Bloody handprints in the snow. ]
WHEN: December
WHERE: Throughout Trench, particularly near the woods.
CONTENT WARNINGS: Paranoia, fear, violence, possible murder, reality questioning
WHERE: Throughout Trench, particularly near the woods.
CONTENT WARNINGS: Paranoia, fear, violence, possible murder, reality questioning
Dorothea seems to be off. She's more skittish than usual, even to those she may have formed even the slightest of connections to. Her own patrons will notice that she still acts like a cornered animal whenever someone gets too close. Her hair might puff up, she shrinks back from touch, and she's quick to bite if she feels she has to defend herself. People can put two and two together pretty easily: whatever illness that has made the Tower so odd has spread out to others.
The fear she's feeling will slowly start to spread out through the month. Those who have Dorothea as their patron Pthumerian will start to feel the impacts earlier than others, but soon it's going out into the general Sleeper population. It starts off with a tiny voice in the back of the mind, one that alerts danger, even if there isn't anything immediately threatening in the area. It's quiet at first, but becomes louder and louder, until the fear becomes overwhelming.
People will start to respond to it with their natural instincts of fight, flight, or freeze. Some people might try to blend into the background and keep away from strong social settings. Others might start to lash out, fighting with anyone who crosses their path because they could be the threat. People can even go so far as to try to kill those they're close to simply because they don't trust them to be safe.
But that rational side might still try to break through. The constant tug of war can leave people questioning what's real, where the danger really is coming from, or if there was any danger to begin with. It's hard to get the answers or to calm down enough to look for concrete proof when the heart is racing as fast as it is, clouding the mind from being able to handle reason.
If a Sleeper fights their natural instinct and tries to trust others, the effects seem to lessen, but they never fully go away. The small underlying feeling of fear will be there throughout the month, no matter how hard someone tries to fight it.
Note: Not everyone will be hit by this curse. You may opt-out by simply having your character not be effected. For those who are already dealing by paranoia or distrust from their blood impacts, the effects will be that much stronger and more difficult to fight, and more likely to escalate to violence.
The fear she's feeling will slowly start to spread out through the month. Those who have Dorothea as their patron Pthumerian will start to feel the impacts earlier than others, but soon it's going out into the general Sleeper population. It starts off with a tiny voice in the back of the mind, one that alerts danger, even if there isn't anything immediately threatening in the area. It's quiet at first, but becomes louder and louder, until the fear becomes overwhelming.
People will start to respond to it with their natural instincts of fight, flight, or freeze. Some people might try to blend into the background and keep away from strong social settings. Others might start to lash out, fighting with anyone who crosses their path because they could be the threat. People can even go so far as to try to kill those they're close to simply because they don't trust them to be safe.
But that rational side might still try to break through. The constant tug of war can leave people questioning what's real, where the danger really is coming from, or if there was any danger to begin with. It's hard to get the answers or to calm down enough to look for concrete proof when the heart is racing as fast as it is, clouding the mind from being able to handle reason.
If a Sleeper fights their natural instinct and tries to trust others, the effects seem to lessen, but they never fully go away. The small underlying feeling of fear will be there throughout the month, no matter how hard someone tries to fight it.
Note: Not everyone will be hit by this curse. You may opt-out by simply having your character not be effected. For those who are already dealing by paranoia or distrust from their blood impacts, the effects will be that much stronger and more difficult to fight, and more likely to escalate to violence.
WHEN: December
WHERE: ???
CONTENT WARNINGS: Possible drowning, being trapped under ice, claustrophobia
WHERE: ???
CONTENT WARNINGS: Possible drowning, being trapped under ice, claustrophobia
It feels like a dream, but the world around is so solid and real, it's hard to tell if that's true. Everything is pitch black at first and the Sleeper stuck in this new place will feel a heavy weight on their chest. What's most noticeable right off the bat is how cold it is. Colder than it was back in Trench, an almost stabbing pain all over the skin, and it wouldn't be over the top to worry about frost bite. The pressure that's pushing onto the Sleeper's chest will become more noticeable all around them, like there's some sort of vice grip on their entire body.
A beam of moonlight breaks through the darkness and it's then that they are able to tell where they are: under water. Trapped under the ice of a large lake, one where shore seems completely out of reach. Swimming to the top will make it clear that while the ice has cracks on the very surface of it, they're superficial, and it may feel difficult to break through. Trying to use powers to break through the ice will make it clear very quickly that powers don' work in this water.
Is this it? Is that the end? Continuing to swim to try and find a hole may feel pointless, but those who choose to will eventually find that they run into another Sleeper or two. It's hard to communicate underwater, likely, especially when it seems like the omnis don't work to project thoughts to one another the way they usually do. But if the Sleepers can figure out how to communicate, they might find that coordinating their movements to push up against the ice will start to make a loud, rumbling noise fill the water.
The ice is starting to crack. It just takes team work.
Fighting one another or resisting will bring about the very obvious feeling of drowning. Even those who can breathe under water will find that they are unable to in these moments. The only option to get out is to work as a team. So long as they cooperate, Sleepers can break a hole through the ice, escaping the frozen water.
Crawling through the hole in the ice will bring them out of a manhole in a random street of Trench. The lake will be gone and the water too. Those who don't crawl out fast enough behind their teammates will find that the hole disappears entirely and they're forced to start all over.
A beam of moonlight breaks through the darkness and it's then that they are able to tell where they are: under water. Trapped under the ice of a large lake, one where shore seems completely out of reach. Swimming to the top will make it clear that while the ice has cracks on the very surface of it, they're superficial, and it may feel difficult to break through. Trying to use powers to break through the ice will make it clear very quickly that powers don' work in this water.
Is this it? Is that the end? Continuing to swim to try and find a hole may feel pointless, but those who choose to will eventually find that they run into another Sleeper or two. It's hard to communicate underwater, likely, especially when it seems like the omnis don't work to project thoughts to one another the way they usually do. But if the Sleepers can figure out how to communicate, they might find that coordinating their movements to push up against the ice will start to make a loud, rumbling noise fill the water.
The ice is starting to crack. It just takes team work.
Fighting one another or resisting will bring about the very obvious feeling of drowning. Even those who can breathe under water will find that they are unable to in these moments. The only option to get out is to work as a team. So long as they cooperate, Sleepers can break a hole through the ice, escaping the frozen water.
Crawling through the hole in the ice will bring them out of a manhole in a random street of Trench. The lake will be gone and the water too. Those who don't crawl out fast enough behind their teammates will find that the hole disappears entirely and they're forced to start all over.
WHEN: December
WHERE: Trenchwood
CONTENT WARNINGS: Murder, demons, supernatural, violence, abuse, other awful fairy tale themes
WHERE: Trenchwood
CONTENT WARNINGS: Murder, demons, supernatural, violence, abuse, other awful fairy tale themes
There's one thing that's always nice about the holiday seasons lining up across so many worlds: people get to share the stories of their homelands with one another. Traditions are passed down, legendary figures are explained. People will find that they're even more compelled to share stories from their home, whether it's about a winter holiday they deeply enjoy, or even fairy tales that they were told as children. Th urge to share will feel completely natural, even if it's just to one person rather than a whole group.
But there's always a catch in Trench. As stories are shared, the figures that they're focused on will start to manifest throughout the city as actual, real beings. Santa Claus, shoemaking elves, Snow Queens... Anything is up for grabs, but they won't be exactly like the figures that people spoke of. Their eyes will glow a deep red and their skin will be covered in bleeding wounds, dripping red paths across the snow. These strange versions of these legendary beings will haunt the streets of Trench, attacking anyone they see who doesn't look like them.
It will become clear that there's violent demons about as Trenchies (or even Sleepers) start to show up dead in the snow. Their deaths never seem to be gentle, but instead a clear product of a frenzied blood lust. People may have been brutally stabbed, or ripped to pieces and scattered. Even if the characters in a Sleeper's story were good people, even heroes, their Trench counterparts only want to destroy.
Killing these demons at least seems to be extremely easy. Luring them in with a blood sacrifice is probably the simplest, but people can try to find them and corner them throughout the city as well. Destroy their eyes and the demons will vanish. This can be done by attacking the face directly or by cutting off the head and destroying it. This information is not readily available however, so it will have to be done by trial and error until Sleepers can start to share the information with one another as the month goes on.
But there's always a catch in Trench. As stories are shared, the figures that they're focused on will start to manifest throughout the city as actual, real beings. Santa Claus, shoemaking elves, Snow Queens... Anything is up for grabs, but they won't be exactly like the figures that people spoke of. Their eyes will glow a deep red and their skin will be covered in bleeding wounds, dripping red paths across the snow. These strange versions of these legendary beings will haunt the streets of Trench, attacking anyone they see who doesn't look like them.
It will become clear that there's violent demons about as Trenchies (or even Sleepers) start to show up dead in the snow. Their deaths never seem to be gentle, but instead a clear product of a frenzied blood lust. People may have been brutally stabbed, or ripped to pieces and scattered. Even if the characters in a Sleeper's story were good people, even heroes, their Trench counterparts only want to destroy.
Killing these demons at least seems to be extremely easy. Luring them in with a blood sacrifice is probably the simplest, but people can try to find them and corner them throughout the city as well. Destroy their eyes and the demons will vanish. This can be done by attacking the face directly or by cutting off the head and destroying it. This information is not readily available however, so it will have to be done by trial and error until Sleepers can start to share the information with one another as the month goes on.
Winter Mourning
When he found himself there in another one, he looked all around, trying to find a familiar face to place who's memory he was in.
no subject
He didn't have to look far - Nara'a was standing in the midst of a number of others, dressed in battle-ready garb with a variety of weapons at hand. Nara'a himself was holding a staff - not a weapon he had used in Trench, at least. The arena was strangely tortoiseshell-patterned, but the main attraction was a triangle of thunderbolts hovering above the arena. Beneath them the ground rippled like water, and the thunderbolts shot up to the sky. Lightning crashed down, blinding those around it - before revealing a huge figure.
The group rushed forward, the more heavily armored ones in the front. Nara'a fell back as the creature yelled out in a booming voice: "Let the revel begin!" Those not in front spread out to avoid damage, dodging around circular patterns of thunderbolts and water that appeared on the ground. Nara'a let fly with a number of spells - ice, fire, lightning... even giant explosions that seemed to be of pure magick. "Stack up!" He yelled to the group, spotting an incoming attack.
The group pulled together in the middle of the arena, each taking a bit of the incoming lightning-based aether. The robed members of the group lifted their weapons and sent out pulses of healing aether, letting the wounds close on their comrades. Patterns of lightning appearing from thunderclouds. The group dodged most of them, but Nara'a, who had summoned a circle of runes at his feet, seemed hesitant to move. The result was... predictable - two bursts of lightning to the face. Nara'a dropped to the ground and one of the healers pinched their nose.
"Ugh... come on." They raised their staff and let the aether flow through them, pulling Nara'a back from death's door and basically shocking his system with aether. The miqo'te stood and shook his head sheepishly as another healing spell washed over him. Nara'a rolled out of the way of another burst of lightning. "The seas part for we alone!" "What the -" The group squished together as waves washed around them, sighing as they narrowly dodged something nasty. On and on they fought, until -
"How our hearts sing in the chaos!" A giant sword appeared in the water in front of them as the creature sunk into the ground... only to appear moments later in a gigantic form and take up the sword. The sword slammed down towards them, and one of the armored members of the group dashed forward. Down the sword swung, but a shield of aether protected them - mostly. "Wild and pure and forever free!" The rest of the group attacked the sword with whatever they had, letting fly arrows, steel, and fire. The sword was lifted again and once again there was a swing, a clash, and furious firing of magick and metal, dodging ball lightning.
The sword crashed down near them and the spray of water obscured everything - and as it faded the creature was smaller again. "Resilient souls, I salute you!" "Uh-huh." The one with the bow rolled their eyes. "Thanks." Nara'a snickered and rolled out of another attack again. It took a bit more time, but finally - finally - the creature looked like it was tiring. "Earth and stone at our beck and call!" "What the -" One of the healers was suddenly encased in rubble, swiftly being switched with other piles. The group attacked the piles, finally getting the healer out with what felt like seconds to spare.
"Such ferocity..." The creature laughed, fading into lightning and blue mist, leaving the group standing on the arena. Nara'a sighed and shook his head, smiling slightly. The archer nudged him gently, and he shook his head. "No, no. I'm fine." "Uh-huh. Come on, let's get you something to eat." They clapped him on the back and the group started heading towards the edge of the arena as the memory faded.
no subject
He quietly muttered mantras to himself that he could barely hear over the chaos of the battle, trying to stay in the present moment. It was alright, this wasn't his own world, he wasn't there. Still, he kept closing his eyes and bringing up his hands as if to ward off the attacks that couldn't affect him whenever the lightning appeared.
It wasn't until Nara'a himself got shocked that Maul snapped out of it. Oh, his poor friend! Though he couldn't affect the memory, he still rushed forward as if trying to help. He watched as one of the healers used their powers on Nara'a, keeping him from turned into a crispy catman.
Though things looked just as grim in the memory, Maul was glad when the creature stopped using lightning attacks and began to focus instead on water-based ones. That was a relief. Maul's hearts began to settle back down into their more normal rhythm as he waited to see what would happen next.
no subject
"S-Susano is slain! By the shell-less one!" The crowd of creatures looks around and backs up as he reaches his two allies. The woman in red speaks first. "Is it true? Did you defeat him?" Nara'a says nothing, just nods. "Well in that case - how do you fancy helping us keep the Kojin occupied until the Confederacy makes their move?" There's an explosion, and they all look up out of the coral-filled area to see red smoke lifting into the air. "Speak of the devil - that's coming from Isari!"
The other woman speaks. "I think we've done all we can here. Let's withdraw and make for the village." "Right - although they don't seem keen to let us go..." Nara'a steps forward as the group turns back towards their foes, but gets stopped by the younger woman putting her arm out.
"Hear me, Kojin of the Red! We have no quarrel with you - only your Imperial masters!" She draws her sword again. "No more blood need be shed this day! I pray you let us go in peace!" The turtle-people - Kojin, apparently - growl. One of them steps forward.
"You dare speak of peace?! Your flesh will feed the fishes, then! Attack!" But as they near the group, the young girl lets loose a red-tinted explosion. The other one turns to Nara'a. "Now's our chance! Don't worry about her - she can handle herself!" Nara'a looks unsure, but looks over at the girl who nods as she slices into her opponent's belly. He and the girl in red run out of the coral grotto as the sounds of battle echo behind them.
... From the sound of it, she can indeed handle herself. But that's all that he sees as the memory fades to black.
no subject
After Maul watched the rest and then was brought back to the present moment by the white stag, he sought out Nara'a to ask the specifics of what he'd seen. "I do believe it was my turn to see a memory of yours this time around," he said to start the explanation of what happened.
no subject
He's aware his world is confusing as hells.
no subject
He hoped that was enough for Nara'a to know what he was describing.
no subject
Sure, he'd gone down in that fight... but he'd gone down in many fights. More than he would like to admit. There's a reason he has contacts that are healers.
no subject
"What is a primal?" He asked curiously.
Shadowbringers/Endwalker spoilers
But how to explain a primal? Hm... "Primals are idealized versions of beings, brought to life by crystals and fervent belief. For example, the Amalj'aa - or 'lizardmen' - worship a being of fire known as Ifrit. At one point a sect of them stole shipments of crystals to use in a summoning ritual to bring their version of Ifrit to life. It's important to note that a primal's traits are shaped by their believers - those Amalj'aa imagined a violent version of their lord, and so when he was summoned he was that way." He'd encountered other sects of the Amalj'aa who were... less than pleased about that summoning.
"They're dangerous for three main reasons - first of all they're extremely physically and magically powerful. Second, if those who summon it are the type to want to conquer - and they often are - the resulting primal can 'temper' people and bring them under its control. It's extremely difficult to break that kind of mind control. My abilities happen to make me immune to that, but we've recently discovered an alchemical solution to that problem." He ticked the reasons off on his fingers. "Third - they drain the land of aether. Crystals are sufficient for initially summoning a primal, but it can't sustain itself without massive amounts of aether - so it pulls it from the land around it, leaving wherever it goes a wasteland where nothing can grow or even really survive."
no subject
There was also something else it reminded Maul of which was far closer to home. "I think those that have formed cults around some of us here in Trench are hoping for such a thing to happen. They think if they believe in us enough, we shall be able to give them the power to survive this place." That was at least what many of Maul's followers wanted: to not live their lives in fear any longer.
no subject
Cults? Did you say cults, Maul? He sighs and narrows his eyes for a moment. "Please tell me you have no interest in becoming a god. And do tell the truth. With as much as I like you I'd hate to have to fight you for real." Sure, they've sparred, but there's a difference between sparring and fighting for your life.
no subject
Oh dear. It looked like he had struck a nerve mentioning his cult, though knowing he had one did tend to ruffle the feathers of a lot of people. "A god?" He snorted. "What do I look like to you, my master? No, being a god is far too much work. I'm content with just having a handful of devoted followers who are willing to live and die for me. That is a kind of power no one can take away from you once you possess it."
no subject
It's not a threat. It's not even a warning. It's a genuine hope on his part. He really does not want to fight Maul. Both from a practical standpoint and from an emotional one, it'd be difficult.
"That said... "It's not impossible to think that we might need to one day. And we might need to call upon some unlikely allies if we do." He can think of a few people that most wouldn't want to act alongside that might be helpful.
no subject
He was fond of Nara'a and the catman had been someone who had believed in Maul, seeing the goodness within him and encouraging him to continue being a better person as he walked down the road that led to redemption at the end.
"Considering not all the Pthumerians here are kind and benevolent, and a number of them are actively seeking our destruction, it shall be a good thing to have any allies we can possibly muster up when one of them inevitably decides to torment us to the point of death or worse." Maul had heard rumblings of the Pthumerian Riteior and didn't like what he was hearing.