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deercountry2022-12-08 08:09 pm
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Entry tags:
- *event,
- anakin skywalker: michele,
- anakin solo: ellie,
- chizuru yukimura: jelle,
- dabi: starseed,
- darth maul: shade,
- ezra bridger: lis,
- genjiro chibana: vandal,
- hotaru tomoe: xae,
- izuku "deku" midoriya: tea,
- jaina solo: yubsie,
- jin guangyao: ray,
- katsuki bakugou: megan,
- keith: sailor g,
- kylo ren: corie,
- lan xichen: rivers,
- lance: charley,
- luca: robin,
- luz noceda: pedro,
- nara'a sunvara: matt,
- obi-wan kenobi: timmy,
- ortus nigenad: beth,
- peter graham: jhey,
- robby keene: ree,
- sharon da silva: lunare,
- usagi tsukino: jax
now your tearin through the pages and the ink
DECEMBER 2022 EVENT
FIGHT OR FLIGHT
COLD AS ICE
NOW YOU SEE ME
CODING
Due to the cyclical nature of Trench, LAST YEARS EVENT PROMPTS are also open to players. Please be sure to mark if you are using this years prompts or last years prompts to avoid confusion for players.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: Animal paw print in the snow. ]
[Image Two: A close up of a hissing cat's mouth. ]
Prompt Two
[Image One: Hands underneath cracking ice. ]
[Image Two: A dark, snowy river bed in the woods at night under the moon and clouds. ]
Prompt Three
[Image One: A woman lying in the snow, her face covered by her hair. ]
[Image Two: Bloody handprints in the snow. ]
Prompt One
[Image One: Animal paw print in the snow. ]
[Image Two: A close up of a hissing cat's mouth. ]
Prompt Two
[Image One: Hands underneath cracking ice. ]
[Image Two: A dark, snowy river bed in the woods at night under the moon and clouds. ]
Prompt Three
[Image One: A woman lying in the snow, her face covered by her hair. ]
[Image Two: Bloody handprints in the snow. ]
WHEN: December
WHERE: Throughout Trench, particularly near the woods.
CONTENT WARNINGS: Paranoia, fear, violence, possible murder, reality questioning
WHERE: Throughout Trench, particularly near the woods.
CONTENT WARNINGS: Paranoia, fear, violence, possible murder, reality questioning
Dorothea seems to be off. She's more skittish than usual, even to those she may have formed even the slightest of connections to. Her own patrons will notice that she still acts like a cornered animal whenever someone gets too close. Her hair might puff up, she shrinks back from touch, and she's quick to bite if she feels she has to defend herself. People can put two and two together pretty easily: whatever illness that has made the Tower so odd has spread out to others.
The fear she's feeling will slowly start to spread out through the month. Those who have Dorothea as their patron Pthumerian will start to feel the impacts earlier than others, but soon it's going out into the general Sleeper population. It starts off with a tiny voice in the back of the mind, one that alerts danger, even if there isn't anything immediately threatening in the area. It's quiet at first, but becomes louder and louder, until the fear becomes overwhelming.
People will start to respond to it with their natural instincts of fight, flight, or freeze. Some people might try to blend into the background and keep away from strong social settings. Others might start to lash out, fighting with anyone who crosses their path because they could be the threat. People can even go so far as to try to kill those they're close to simply because they don't trust them to be safe.
But that rational side might still try to break through. The constant tug of war can leave people questioning what's real, where the danger really is coming from, or if there was any danger to begin with. It's hard to get the answers or to calm down enough to look for concrete proof when the heart is racing as fast as it is, clouding the mind from being able to handle reason.
If a Sleeper fights their natural instinct and tries to trust others, the effects seem to lessen, but they never fully go away. The small underlying feeling of fear will be there throughout the month, no matter how hard someone tries to fight it.
Note: Not everyone will be hit by this curse. You may opt-out by simply having your character not be effected. For those who are already dealing by paranoia or distrust from their blood impacts, the effects will be that much stronger and more difficult to fight, and more likely to escalate to violence.
The fear she's feeling will slowly start to spread out through the month. Those who have Dorothea as their patron Pthumerian will start to feel the impacts earlier than others, but soon it's going out into the general Sleeper population. It starts off with a tiny voice in the back of the mind, one that alerts danger, even if there isn't anything immediately threatening in the area. It's quiet at first, but becomes louder and louder, until the fear becomes overwhelming.
People will start to respond to it with their natural instincts of fight, flight, or freeze. Some people might try to blend into the background and keep away from strong social settings. Others might start to lash out, fighting with anyone who crosses their path because they could be the threat. People can even go so far as to try to kill those they're close to simply because they don't trust them to be safe.
But that rational side might still try to break through. The constant tug of war can leave people questioning what's real, where the danger really is coming from, or if there was any danger to begin with. It's hard to get the answers or to calm down enough to look for concrete proof when the heart is racing as fast as it is, clouding the mind from being able to handle reason.
If a Sleeper fights their natural instinct and tries to trust others, the effects seem to lessen, but they never fully go away. The small underlying feeling of fear will be there throughout the month, no matter how hard someone tries to fight it.
Note: Not everyone will be hit by this curse. You may opt-out by simply having your character not be effected. For those who are already dealing by paranoia or distrust from their blood impacts, the effects will be that much stronger and more difficult to fight, and more likely to escalate to violence.
WHEN: December
WHERE: ???
CONTENT WARNINGS: Possible drowning, being trapped under ice, claustrophobia
WHERE: ???
CONTENT WARNINGS: Possible drowning, being trapped under ice, claustrophobia
It feels like a dream, but the world around is so solid and real, it's hard to tell if that's true. Everything is pitch black at first and the Sleeper stuck in this new place will feel a heavy weight on their chest. What's most noticeable right off the bat is how cold it is. Colder than it was back in Trench, an almost stabbing pain all over the skin, and it wouldn't be over the top to worry about frost bite. The pressure that's pushing onto the Sleeper's chest will become more noticeable all around them, like there's some sort of vice grip on their entire body.
A beam of moonlight breaks through the darkness and it's then that they are able to tell where they are: under water. Trapped under the ice of a large lake, one where shore seems completely out of reach. Swimming to the top will make it clear that while the ice has cracks on the very surface of it, they're superficial, and it may feel difficult to break through. Trying to use powers to break through the ice will make it clear very quickly that powers don' work in this water.
Is this it? Is that the end? Continuing to swim to try and find a hole may feel pointless, but those who choose to will eventually find that they run into another Sleeper or two. It's hard to communicate underwater, likely, especially when it seems like the omnis don't work to project thoughts to one another the way they usually do. But if the Sleepers can figure out how to communicate, they might find that coordinating their movements to push up against the ice will start to make a loud, rumbling noise fill the water.
The ice is starting to crack. It just takes team work.
Fighting one another or resisting will bring about the very obvious feeling of drowning. Even those who can breathe under water will find that they are unable to in these moments. The only option to get out is to work as a team. So long as they cooperate, Sleepers can break a hole through the ice, escaping the frozen water.
Crawling through the hole in the ice will bring them out of a manhole in a random street of Trench. The lake will be gone and the water too. Those who don't crawl out fast enough behind their teammates will find that the hole disappears entirely and they're forced to start all over.
A beam of moonlight breaks through the darkness and it's then that they are able to tell where they are: under water. Trapped under the ice of a large lake, one where shore seems completely out of reach. Swimming to the top will make it clear that while the ice has cracks on the very surface of it, they're superficial, and it may feel difficult to break through. Trying to use powers to break through the ice will make it clear very quickly that powers don' work in this water.
Is this it? Is that the end? Continuing to swim to try and find a hole may feel pointless, but those who choose to will eventually find that they run into another Sleeper or two. It's hard to communicate underwater, likely, especially when it seems like the omnis don't work to project thoughts to one another the way they usually do. But if the Sleepers can figure out how to communicate, they might find that coordinating their movements to push up against the ice will start to make a loud, rumbling noise fill the water.
The ice is starting to crack. It just takes team work.
Fighting one another or resisting will bring about the very obvious feeling of drowning. Even those who can breathe under water will find that they are unable to in these moments. The only option to get out is to work as a team. So long as they cooperate, Sleepers can break a hole through the ice, escaping the frozen water.
Crawling through the hole in the ice will bring them out of a manhole in a random street of Trench. The lake will be gone and the water too. Those who don't crawl out fast enough behind their teammates will find that the hole disappears entirely and they're forced to start all over.
WHEN: December
WHERE: Trenchwood
CONTENT WARNINGS: Murder, demons, supernatural, violence, abuse, other awful fairy tale themes
WHERE: Trenchwood
CONTENT WARNINGS: Murder, demons, supernatural, violence, abuse, other awful fairy tale themes
There's one thing that's always nice about the holiday seasons lining up across so many worlds: people get to share the stories of their homelands with one another. Traditions are passed down, legendary figures are explained. People will find that they're even more compelled to share stories from their home, whether it's about a winter holiday they deeply enjoy, or even fairy tales that they were told as children. Th urge to share will feel completely natural, even if it's just to one person rather than a whole group.
But there's always a catch in Trench. As stories are shared, the figures that they're focused on will start to manifest throughout the city as actual, real beings. Santa Claus, shoemaking elves, Snow Queens... Anything is up for grabs, but they won't be exactly like the figures that people spoke of. Their eyes will glow a deep red and their skin will be covered in bleeding wounds, dripping red paths across the snow. These strange versions of these legendary beings will haunt the streets of Trench, attacking anyone they see who doesn't look like them.
It will become clear that there's violent demons about as Trenchies (or even Sleepers) start to show up dead in the snow. Their deaths never seem to be gentle, but instead a clear product of a frenzied blood lust. People may have been brutally stabbed, or ripped to pieces and scattered. Even if the characters in a Sleeper's story were good people, even heroes, their Trench counterparts only want to destroy.
Killing these demons at least seems to be extremely easy. Luring them in with a blood sacrifice is probably the simplest, but people can try to find them and corner them throughout the city as well. Destroy their eyes and the demons will vanish. This can be done by attacking the face directly or by cutting off the head and destroying it. This information is not readily available however, so it will have to be done by trial and error until Sleepers can start to share the information with one another as the month goes on.
But there's always a catch in Trench. As stories are shared, the figures that they're focused on will start to manifest throughout the city as actual, real beings. Santa Claus, shoemaking elves, Snow Queens... Anything is up for grabs, but they won't be exactly like the figures that people spoke of. Their eyes will glow a deep red and their skin will be covered in bleeding wounds, dripping red paths across the snow. These strange versions of these legendary beings will haunt the streets of Trench, attacking anyone they see who doesn't look like them.
It will become clear that there's violent demons about as Trenchies (or even Sleepers) start to show up dead in the snow. Their deaths never seem to be gentle, but instead a clear product of a frenzied blood lust. People may have been brutally stabbed, or ripped to pieces and scattered. Even if the characters in a Sleeper's story were good people, even heroes, their Trench counterparts only want to destroy.
Killing these demons at least seems to be extremely easy. Luring them in with a blood sacrifice is probably the simplest, but people can try to find them and corner them throughout the city as well. Destroy their eyes and the demons will vanish. This can be done by attacking the face directly or by cutting off the head and destroying it. This information is not readily available however, so it will have to be done by trial and error until Sleepers can start to share the information with one another as the month goes on.
no subject
[Despite the drama of the moment, the great and terrible import of the creature bearing down on them, there is a faintly helpless shame in Ortus' remark, as though to name this nightmare is to admit to some flaw of his own.
For did he not conjure it up? Did he not invoke her name, as he invoked the name of another hero of the Ninth, and bring forth this wretched echo of her hideous end?
Or perhaps it is because he knows now that this gentle healer died for nothing, at the vanguard of a war of conquest and spite, and all that had come of her fate was a story to inspire children to take up blades like the one he bears to seek to shed blood in the wake of her blood. There is a bleakness to it he had not contemplated in its fullness yet - and he may not have time to contemplate it much further if he does not stop contemplating now.
Vi collides with the bronze bovine abomination like the clapper of a titanic bell, and as a bell, the beast resonates through and through, hollow and reverberating. The blades of her feet shriek against its metallic hide and leave dents in their wake, and Vi will notice at once how the heat softens the thin shell of the bull.
Ortus follows after her, trying to remember seven different critically important things at once, and largely managing none of them. He lashes out with his rapier and its tip slides harmlessly off the creature's waving head, ignored as the bull seeks to trample Vi beneath its stomping feet. With a cry that comes out more as a bleat, Ortus flings himself against it shoulder first, attempting to shift the bull before it can bear down on the young woman.
It's lighter than it looks. The beast skids roughly in the direction of the nightmare steed, bellowing in outrage at being dislodged, and Ortus attempts to scramble back only to overcorrect - and his skid onto the ice is not nearly as controlled as Vi's.]
no subject
wojciech looks doubly affronted as the huge beast slides toward him, rising up on his back hooves to let out an infernal sounding scream before thrusting his head forward to puncture whatever might make its way closest. he is not choosy.
scrambling to her feet - not as easily as she'd like to - vi will attempt to move toward ortus, her eyes scanning for injury even as her own blood runs into her left eye. she can no longer feel herself blinking, but all her parts are still attached. that's a win, right?]
It got a weakness?
[please say yes. it's light. probably too heavy for her to launch. normally. but...
...what about this is normal?
she calls out when she sees the nightmare, though he doesn't respond to her. his focus is on slashing, on kicking, and on biting - these steeds crunch the bones of trench's beasts - so why stop there, why not a gnash and a snap at metal, too?
and where wojciech goes vi goes, so she will launch herself at the back end now, raising a fist to try to punch it in the ass. because ...welp.]
no subject
Ortus staggers to his feet as Vi approaches, clutching his shoulder where the heat of the bull's form bled through his clothing in a singed, flaking patch shifting over a barely visible red, raised stretch of his skin. Ortus looks at Vi with unalloyed relief, as if she is a figure of salvation itself, and not a wounded young woman far too young to be so skilled in the arts of battle.
(As if there is any age when such a thing is just.) ]
The eye!
[ For all his soft-spokenness, Ortus raises his voice now like a rallying flag as the bull slides off the nightmare steed's horn and shakes its head furious, one eye snuffed out and the other blazing twice as bright. It rears back on its hind legs, thrashing its forefeet, a portrait of fiery furious in the dark of night.
And then Vi punches it in the ass, and the bull topples with a might clang onto its side, lowing in baffled affront as it churning uselessly sideways to seek its hooves underneath it once more. In this instant, it is vulnerable to a finishing strike, and the demonic bovine somehow seems aware of this in its wild struggling. ]