Paul Atreides (
terriblepurpose) wrote in
deercountry2022-11-01 11:18 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
l’s escape room birthday | every second dripping off my fingertips
Who: ‘Lazarus Sauveterre’ (L Lawliet) and select friends
What: L’s Depraved Escape Room Hellromp
When: October 31st
Where: A reclaimed house in Gaze
Content warnings: Underage drinking, psychological horror, eventual cosmic horror, suggestive MSPaint drawings (displayed in tags)
At an abandoned house towards the edge of Gaze, although not that one, someone has been extraordinarily busy on very short notice. Directions to the party may only be obtained from the guest of honour himself or the chief planner, hand drawn maps distributed on scrolls tied with black ribbon. These maps lead to a dilapidated seeming two story home constructed in a typical Trench style, festooned with towerlets and dark, leering windows.
Inside the house, however, the first two rooms of the house will be what most people might expect of a party: in contradiction of the exterior, the sitting room and the dining room have been thoroughly cleaned and redecorated in an elegant black and grey theme.
In the sitting room, a fire crackles invitingly at one end, surrounded by comfortable couches and chairs, while the other half of the room is open for mingling or dancing near the old-fashioned looking (but thoroughly modern in its interior) phonograph, into which requests from the musical library of DeerNet may be fed.
The dining room is dominated by a long table of desserts of all kinds, from rainbow bowls of hard candy to sculpted chocolates to stacks of little cakes and pastries on serving towers. Those in search of savoury fare will come up nearly empty-handed, save for a cheese plate or two interspersed throughout. On the side tables, bottles of liquors and liqueurs alternate with tea and coffee services, along with a selection of juices, sparkling waters, and other mixers.
The adjoining restroom even has little charcoal soaps carved into whimsical, seasonally appropriate shapes, to complete the welcoming and convivial atmosphere, which is a good thing, because there’s one catch that the invitations failed to mention:
After the guests have all arrived, none of them are leaving through the door they entered through, because it (like the back door, and the windows) has been altered to only open from the outside.
Welcome to Lazarus Sauveterre’s birthday puzzle box. Enjoy your exploration of the rest of the house - or, if so inclined, stick to the front rooms. After all, someone is sure to figure it out before morning.
(Costumes are optional, but encouraged.)
The Ceremony Room
The first room down the hall from the sitting and dining rooms is full of the obvious remnants of an invocation: half-melted black candles, a runic circle carved meticulously into the bare hardwood floor, a stone altar topped with bowls of salt, water, and iridescent oil.
It is also obvious from the char marks and smoke stains on the peeling wallpaper that something may not have gone as planned. Keen eyes will notice that among other piles of flaked off paper are scraps of notes written in runes that match those on the floor.
This room will be most easily solved by party goers familiar with the occult and ritual.
The Library
Further down the hall lies a modest library. The bookshelves here are in disarray, with no immediately obvious rhyme or reason to their organization. Even the books themselves are at all angles with each other, crammed sideways, upside down, and backwards between mismatched bookends and musty, half-dead potted plants. Three tables of differing make are centered in a triangle at the library’s heart, covered in loose papers filled with a script that does not lend itself to easy deciphering.
Fresh paper and pencils are stacked on the small, cleared desk by the door, evidently for guest’s use.
The secrets of this room are best discerned by those with an interest in linguistics and cryptography.
The Study
Just off of the library, this smaller room is dominated by a massive wooden desk, heavy cabinets, and a squatting iron-bound chest. All of them are locked, and the keyhooks beneath an oil painting of the sea and above the back of the desk are conspicuously empty. If the investigators wish to rifle through the home owner’s hidden items and correspondence, they’ll need to be deft of hand and sharp of eye - and perhaps, if all else fails, thoughtful about construction.
What is hidden here will be quickest found by sneak thieves and the mechanically inclined.
The Laboratory
On the second floor, to the left of the stairs, lies a room neater than most left in the house. Racks of glassware compete with disassembled clockwork mechanisms for space on the counters lining the walls, and those familiar with the scientific (or pseudo-scientific) process will notice swiftly that it seems a series of experiments were being documented on the blackboard that dominates one end of the room. Other notes are scattered throughout the room in disorder, inviting the guests to piece together this mystery in both time and space.
Those with experience in rigorous study and the natural sciences will find this room a surmountable challenge.
The Observatory
The largest room on the top floor boasts a telescope mounted in a rotating dome that may be turned by the means of a hand crank on the wall, which spins a central platform via some cunning hidden mechanism in the floor. Those who put their eyes to the telescope will be treated to a dazzling view of Trench’s night sky, dotted with stars.
On the walls of this room hang a series of clocks of various makes and models, not one of which is set to the right time, and all of which are paired to a star chart that depicts no night sky that may be seen through the telescope.
Those who star gaze or devote themselves to numbers will have the best luck here.
The Guest Bedroom
What was once a modest guest bedroom adjacent to the observatory has been rifled through by someone on a less delicate mission than the puzzle solvers. The armoire hangs open with the spare sheets and towels inside ripped out and discarded, while the sunken mattress has been slashed with a blade and divested of fistfuls of tufted fiber in search of something. The knife in question may be found at the dressing table tucked into a corner, sticking out upright above the drawer someone pried apart with it.
Next to it: a guest book, of the old-fashioned kind, intended for each visitor to the room to add a greeting and a few memories of their stay. Between its leather cover, it seems the guests of this house prior to this party had a great deal to jot down, and some of them even seemed to have used it to discuss a certain upcoming matter between themselves…
The secrets of this room will reveal themselves most readily to those with profiling and associative skills.
(The master bedroom across the hall is only a comfortable room, cleaner than the rest of the house, with a soft bed and a door that locks from the inside.)
The Hidden Chamber
Beneath the house, the last room may be found once all the other rooms are solved, concealed at the bottom of a narrow staircase. It is a small, spare room, all of it one apparently seamless stone enclosure, and in its center rests a plain white cloth, an empty silver bowl, a hand mirror in a silver frame, and a fresh white candle set into a candle holder made of a black crystal geode.
No special skill is needed to solve this room. Only a clever mind is required to apprehend the room’s purpose and locate the key.
[The mystery spreadsheet for clues and solutions is here. The purpose of these prompts is not to create a mystery for you, the players, but an in character framework for setting up puzzle solving for the characters.]
What: L’s Depraved Escape Room Hellromp
When: October 31st
Where: A reclaimed house in Gaze
Content warnings: Underage drinking, psychological horror, eventual cosmic horror, suggestive MSPaint drawings (displayed in tags)
At an abandoned house towards the edge of Gaze, although not that one, someone has been extraordinarily busy on very short notice. Directions to the party may only be obtained from the guest of honour himself or the chief planner, hand drawn maps distributed on scrolls tied with black ribbon. These maps lead to a dilapidated seeming two story home constructed in a typical Trench style, festooned with towerlets and dark, leering windows.
Inside the house, however, the first two rooms of the house will be what most people might expect of a party: in contradiction of the exterior, the sitting room and the dining room have been thoroughly cleaned and redecorated in an elegant black and grey theme.
In the sitting room, a fire crackles invitingly at one end, surrounded by comfortable couches and chairs, while the other half of the room is open for mingling or dancing near the old-fashioned looking (but thoroughly modern in its interior) phonograph, into which requests from the musical library of DeerNet may be fed.
The dining room is dominated by a long table of desserts of all kinds, from rainbow bowls of hard candy to sculpted chocolates to stacks of little cakes and pastries on serving towers. Those in search of savoury fare will come up nearly empty-handed, save for a cheese plate or two interspersed throughout. On the side tables, bottles of liquors and liqueurs alternate with tea and coffee services, along with a selection of juices, sparkling waters, and other mixers.
The adjoining restroom even has little charcoal soaps carved into whimsical, seasonally appropriate shapes, to complete the welcoming and convivial atmosphere, which is a good thing, because there’s one catch that the invitations failed to mention:
After the guests have all arrived, none of them are leaving through the door they entered through, because it (like the back door, and the windows) has been altered to only open from the outside.
Welcome to Lazarus Sauveterre’s birthday puzzle box. Enjoy your exploration of the rest of the house - or, if so inclined, stick to the front rooms. After all, someone is sure to figure it out before morning.
(Costumes are optional, but encouraged.)
The Ceremony Room
The first room down the hall from the sitting and dining rooms is full of the obvious remnants of an invocation: half-melted black candles, a runic circle carved meticulously into the bare hardwood floor, a stone altar topped with bowls of salt, water, and iridescent oil.
It is also obvious from the char marks and smoke stains on the peeling wallpaper that something may not have gone as planned. Keen eyes will notice that among other piles of flaked off paper are scraps of notes written in runes that match those on the floor.
This room will be most easily solved by party goers familiar with the occult and ritual.
The Library
Further down the hall lies a modest library. The bookshelves here are in disarray, with no immediately obvious rhyme or reason to their organization. Even the books themselves are at all angles with each other, crammed sideways, upside down, and backwards between mismatched bookends and musty, half-dead potted plants. Three tables of differing make are centered in a triangle at the library’s heart, covered in loose papers filled with a script that does not lend itself to easy deciphering.
Fresh paper and pencils are stacked on the small, cleared desk by the door, evidently for guest’s use.
The secrets of this room are best discerned by those with an interest in linguistics and cryptography.
The Study
Just off of the library, this smaller room is dominated by a massive wooden desk, heavy cabinets, and a squatting iron-bound chest. All of them are locked, and the keyhooks beneath an oil painting of the sea and above the back of the desk are conspicuously empty. If the investigators wish to rifle through the home owner’s hidden items and correspondence, they’ll need to be deft of hand and sharp of eye - and perhaps, if all else fails, thoughtful about construction.
What is hidden here will be quickest found by sneak thieves and the mechanically inclined.
The Laboratory
On the second floor, to the left of the stairs, lies a room neater than most left in the house. Racks of glassware compete with disassembled clockwork mechanisms for space on the counters lining the walls, and those familiar with the scientific (or pseudo-scientific) process will notice swiftly that it seems a series of experiments were being documented on the blackboard that dominates one end of the room. Other notes are scattered throughout the room in disorder, inviting the guests to piece together this mystery in both time and space.
Those with experience in rigorous study and the natural sciences will find this room a surmountable challenge.
The Observatory
The largest room on the top floor boasts a telescope mounted in a rotating dome that may be turned by the means of a hand crank on the wall, which spins a central platform via some cunning hidden mechanism in the floor. Those who put their eyes to the telescope will be treated to a dazzling view of Trench’s night sky, dotted with stars.
On the walls of this room hang a series of clocks of various makes and models, not one of which is set to the right time, and all of which are paired to a star chart that depicts no night sky that may be seen through the telescope.
Those who star gaze or devote themselves to numbers will have the best luck here.
The Guest Bedroom
What was once a modest guest bedroom adjacent to the observatory has been rifled through by someone on a less delicate mission than the puzzle solvers. The armoire hangs open with the spare sheets and towels inside ripped out and discarded, while the sunken mattress has been slashed with a blade and divested of fistfuls of tufted fiber in search of something. The knife in question may be found at the dressing table tucked into a corner, sticking out upright above the drawer someone pried apart with it.
Next to it: a guest book, of the old-fashioned kind, intended for each visitor to the room to add a greeting and a few memories of their stay. Between its leather cover, it seems the guests of this house prior to this party had a great deal to jot down, and some of them even seemed to have used it to discuss a certain upcoming matter between themselves…
The secrets of this room will reveal themselves most readily to those with profiling and associative skills.
(The master bedroom across the hall is only a comfortable room, cleaner than the rest of the house, with a soft bed and a door that locks from the inside.)
The Hidden Chamber
Beneath the house, the last room may be found once all the other rooms are solved, concealed at the bottom of a narrow staircase. It is a small, spare room, all of it one apparently seamless stone enclosure, and in its center rests a plain white cloth, an empty silver bowl, a hand mirror in a silver frame, and a fresh white candle set into a candle holder made of a black crystal geode.
No special skill is needed to solve this room. Only a clever mind is required to apprehend the room’s purpose and locate the key.
[The mystery spreadsheet for clues and solutions is here. The purpose of these prompts is not to create a mystery for you, the players, but an in character framework for setting up puzzle solving for the characters.]
no subject
There were dozens of secrets on his soul that he didn't want to share-- the melange of souls he had been subsumed by, the unstoppable fate that he was running from. He didn't want to necessarily kiss, but speaking a truth or drinking an unknown was also not an easy option.
After a long moment he finally cast Paul a sideways look.
"What's there to say?"
He asked, in a voice heavy with the particular petulance of a flustered kid.
no subject
"Anything you want. It doesn't have to be a secret. Only something I don't know...what about something from when you were little?"
He does still have a mote of mercy in him. This game is meant to be softer than the sharp-edged questions he saw flung about at the last few parties, after all. (It isn't like Lazarus needs the help finding opportunity to probe, either.)
no subject
He knew. Obviously, he knew exactly what he was missing.
Even though Dipper had told him it was okay to explore the waters, Oscar still felt it was a small betrayal to be so weak to fluttering lashes and a coy smile. He didn't know what it meant-- at least, not entirely.
...Perhaps it was still too soon.
Still pouting, Oscar squeezed his eyes shut and heaved a heavy sigh.
"I read books more than I played games with other kids, okay? So, when I ran out of books to read between the house and the library, I just read my favorites over and over.
...That means I've got nearly all of Remnant's fairy tales memorized word for word, okay? And it was just from reading them, not anything else."
no subject
"I read books too," Paul says, soft and friendly, "There was something about the ones you knew best, wasn't there? Like they were -"
They're among friends. He has nothing to be embarrassed of, if he truly believes Oscar doesn't either, and because he does believe it, he has little choice. He laughs very quietly, held close to his chest, fingers spreading on the stem of his glass.
"- like they were friends." He shrugs, light and easy. "That's not so bad, is it?"
no subject
The tension Oscar had been holding released-- and, leaning back with the ease of a young farmlad that had been working hard lately, he grinned.
"The characters in the books did feel like old friends, and reading their stories was as good as seeing something I'd known forever. I ... Didn't think others really got that."
no subject
"If I ever told one, I'd hope people would feel that way about mine," he adds, sipping his drink, and then a thought strikes him. He practically glitters with it, smile tilting excited and conspiratorial.
"Have you ever thought of writing stories yourself?"
no subject
He was blushing again from all the attention being on him, but the question had been quite serious. That had always been Ozpin's domain-- and the others. Oscar was just a farmlad.
"...I never thought of myself as a storyteller."
no subject
Paul straightens up, blinking, and adds as swift clarification: "Not as in lies. But...stories about how things are, and how they might turn out to be. The stories you've told me about Remnant. Isn't that storytelling? And before you say that those are only things that happened - believe me. Not everyone can turn things that have happened into a story."
Storytelling would be one of the thing Paul might use to talk about Oscar first, but he knows that the slightly younger boy still tends to think of himself as less than he is - in part, because it's a way to hang on to the boy he was before he left his home in the first place.
no subject
The suggestion already had the wheels spinning in his mind, however-- as reluctant as he was to engage with them. Oscar squirmed on the floor, hands grasped together in his lap while he wondered about what it was that Paul could see.
Finding people who saw him as just himself, even knowing his story, was not something he knew how to deal with when his own memories contained multitudes.]
"Oz is the writer here. I'm just... just me."
no subject
"You were telling me just now you loved stories when you were young," he says, thoughtfully, "Before you met the Professor. Does that not count as you, anymore, because it's something you have in common with him?"
'Met' isn't the word, but that seems a little beside the point to bring up.
no subject
Oscar, truly, was at a loss on this front. He could easily see Paul's point already -- but it was his own nerves that threatened him at this juncture.
How was he to be different if he ended up doing the same things as Oz?
"But doesn't that just prove the point. We're..."
like-minded souls.
Oscar shook his head.
"Isn't the point of being you're mentor's successor to be different from how they were?
no subject
This is getting closer to philosophy, which is always an area Paul finds interesting. He has to remind himself once again not to drift off into the abstract, self-fortifying this resolution with a sip of wine.
"You don't want to be identical to them, of course, but I think there's a balance, isn't there? You might tell stories like the Professor does, but you don't tell the same stories, and you don't tell them the same way." He leans in further, supporting himself on one hand. "I wield my swords like my teachers, but adapted to work best for me. I'd think stories aren't that dissimilar - less cutting, usually, but otherwise...?"
no subject
"I guess you have a point," he admitted, becoming embarrassed by how much he was blushing. He was sixteen and not very experienced in the physical aspects of love-- have mercy!
"I haven't gotten very far in figuring that out yet."
no subject
He retreats with a look of faint apology, composing himself to a more proper upright configuration. There's an interesting knot on the wooden floor he examines, finishing his glass of wine in an impulsive swallow before he sets it aside.
"It's not something you solve all at once," he says, with unusual awkwardness, "You're still young," like Paul isn't, "You have time."
no subject
[Oscar said, pouting. He knew he was still on the younger side but he was far from the youngest in the room now. ]
I know, it's just hard staying patient. I'll find an answer soon enough. I think.
no subject
"When you're my age, you'll understand." He nods sagely, then laughs at his own joke, levering to his knees so he can rise up, bringing his wine glass with him. "I'm going to get another glass. Do you want anything while I'm up?"
no subject
As opposed to Lazarus, who was both older than Battler but evidently not that cool. Oscar, still pouting, dug into his inner brat to respond.
"Only if there's something sweet and cool but isn't alcohol."
no subject
A wild one, no doubt. Oscar thinks Paul is much cooler than he really is, and it's something Paul realizes he may cultivate too much. He'll need to be more careful in the future.
But for now, he winks broadly, too clownish to be taken as anything but good fun.
"One cold juice coming up, Master Maturity."
With that, Paul sweeps off to the refreshment room, reasonably assured that he's defused the social conundrum.