Paul Atreides (
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deercountry2022-11-01 11:18 pm
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l’s escape room birthday | every second dripping off my fingertips
Who: ‘Lazarus Sauveterre’ (L Lawliet) and select friends
What: L’s Depraved Escape Room Hellromp
When: October 31st
Where: A reclaimed house in Gaze
Content warnings: Underage drinking, psychological horror, eventual cosmic horror, suggestive MSPaint drawings (displayed in tags)
At an abandoned house towards the edge of Gaze, although not that one, someone has been extraordinarily busy on very short notice. Directions to the party may only be obtained from the guest of honour himself or the chief planner, hand drawn maps distributed on scrolls tied with black ribbon. These maps lead to a dilapidated seeming two story home constructed in a typical Trench style, festooned with towerlets and dark, leering windows.
Inside the house, however, the first two rooms of the house will be what most people might expect of a party: in contradiction of the exterior, the sitting room and the dining room have been thoroughly cleaned and redecorated in an elegant black and grey theme.
In the sitting room, a fire crackles invitingly at one end, surrounded by comfortable couches and chairs, while the other half of the room is open for mingling or dancing near the old-fashioned looking (but thoroughly modern in its interior) phonograph, into which requests from the musical library of DeerNet may be fed.
The dining room is dominated by a long table of desserts of all kinds, from rainbow bowls of hard candy to sculpted chocolates to stacks of little cakes and pastries on serving towers. Those in search of savoury fare will come up nearly empty-handed, save for a cheese plate or two interspersed throughout. On the side tables, bottles of liquors and liqueurs alternate with tea and coffee services, along with a selection of juices, sparkling waters, and other mixers.
The adjoining restroom even has little charcoal soaps carved into whimsical, seasonally appropriate shapes, to complete the welcoming and convivial atmosphere, which is a good thing, because there’s one catch that the invitations failed to mention:
After the guests have all arrived, none of them are leaving through the door they entered through, because it (like the back door, and the windows) has been altered to only open from the outside.
Welcome to Lazarus Sauveterre’s birthday puzzle box. Enjoy your exploration of the rest of the house - or, if so inclined, stick to the front rooms. After all, someone is sure to figure it out before morning.
(Costumes are optional, but encouraged.)
The Ceremony Room
The first room down the hall from the sitting and dining rooms is full of the obvious remnants of an invocation: half-melted black candles, a runic circle carved meticulously into the bare hardwood floor, a stone altar topped with bowls of salt, water, and iridescent oil.
It is also obvious from the char marks and smoke stains on the peeling wallpaper that something may not have gone as planned. Keen eyes will notice that among other piles of flaked off paper are scraps of notes written in runes that match those on the floor.
This room will be most easily solved by party goers familiar with the occult and ritual.
The Library
Further down the hall lies a modest library. The bookshelves here are in disarray, with no immediately obvious rhyme or reason to their organization. Even the books themselves are at all angles with each other, crammed sideways, upside down, and backwards between mismatched bookends and musty, half-dead potted plants. Three tables of differing make are centered in a triangle at the library’s heart, covered in loose papers filled with a script that does not lend itself to easy deciphering.
Fresh paper and pencils are stacked on the small, cleared desk by the door, evidently for guest’s use.
The secrets of this room are best discerned by those with an interest in linguistics and cryptography.
The Study
Just off of the library, this smaller room is dominated by a massive wooden desk, heavy cabinets, and a squatting iron-bound chest. All of them are locked, and the keyhooks beneath an oil painting of the sea and above the back of the desk are conspicuously empty. If the investigators wish to rifle through the home owner’s hidden items and correspondence, they’ll need to be deft of hand and sharp of eye - and perhaps, if all else fails, thoughtful about construction.
What is hidden here will be quickest found by sneak thieves and the mechanically inclined.
The Laboratory
On the second floor, to the left of the stairs, lies a room neater than most left in the house. Racks of glassware compete with disassembled clockwork mechanisms for space on the counters lining the walls, and those familiar with the scientific (or pseudo-scientific) process will notice swiftly that it seems a series of experiments were being documented on the blackboard that dominates one end of the room. Other notes are scattered throughout the room in disorder, inviting the guests to piece together this mystery in both time and space.
Those with experience in rigorous study and the natural sciences will find this room a surmountable challenge.
The Observatory
The largest room on the top floor boasts a telescope mounted in a rotating dome that may be turned by the means of a hand crank on the wall, which spins a central platform via some cunning hidden mechanism in the floor. Those who put their eyes to the telescope will be treated to a dazzling view of Trench’s night sky, dotted with stars.
On the walls of this room hang a series of clocks of various makes and models, not one of which is set to the right time, and all of which are paired to a star chart that depicts no night sky that may be seen through the telescope.
Those who star gaze or devote themselves to numbers will have the best luck here.
The Guest Bedroom
What was once a modest guest bedroom adjacent to the observatory has been rifled through by someone on a less delicate mission than the puzzle solvers. The armoire hangs open with the spare sheets and towels inside ripped out and discarded, while the sunken mattress has been slashed with a blade and divested of fistfuls of tufted fiber in search of something. The knife in question may be found at the dressing table tucked into a corner, sticking out upright above the drawer someone pried apart with it.
Next to it: a guest book, of the old-fashioned kind, intended for each visitor to the room to add a greeting and a few memories of their stay. Between its leather cover, it seems the guests of this house prior to this party had a great deal to jot down, and some of them even seemed to have used it to discuss a certain upcoming matter between themselves…
The secrets of this room will reveal themselves most readily to those with profiling and associative skills.
(The master bedroom across the hall is only a comfortable room, cleaner than the rest of the house, with a soft bed and a door that locks from the inside.)
The Hidden Chamber
Beneath the house, the last room may be found once all the other rooms are solved, concealed at the bottom of a narrow staircase. It is a small, spare room, all of it one apparently seamless stone enclosure, and in its center rests a plain white cloth, an empty silver bowl, a hand mirror in a silver frame, and a fresh white candle set into a candle holder made of a black crystal geode.
No special skill is needed to solve this room. Only a clever mind is required to apprehend the room’s purpose and locate the key.
[The mystery spreadsheet for clues and solutions is here. The purpose of these prompts is not to create a mystery for you, the players, but an in character framework for setting up puzzle solving for the characters.]
What: L’s Depraved Escape Room Hellromp
When: October 31st
Where: A reclaimed house in Gaze
Content warnings: Underage drinking, psychological horror, eventual cosmic horror, suggestive MSPaint drawings (displayed in tags)
At an abandoned house towards the edge of Gaze, although not that one, someone has been extraordinarily busy on very short notice. Directions to the party may only be obtained from the guest of honour himself or the chief planner, hand drawn maps distributed on scrolls tied with black ribbon. These maps lead to a dilapidated seeming two story home constructed in a typical Trench style, festooned with towerlets and dark, leering windows.
Inside the house, however, the first two rooms of the house will be what most people might expect of a party: in contradiction of the exterior, the sitting room and the dining room have been thoroughly cleaned and redecorated in an elegant black and grey theme.
In the sitting room, a fire crackles invitingly at one end, surrounded by comfortable couches and chairs, while the other half of the room is open for mingling or dancing near the old-fashioned looking (but thoroughly modern in its interior) phonograph, into which requests from the musical library of DeerNet may be fed.
The dining room is dominated by a long table of desserts of all kinds, from rainbow bowls of hard candy to sculpted chocolates to stacks of little cakes and pastries on serving towers. Those in search of savoury fare will come up nearly empty-handed, save for a cheese plate or two interspersed throughout. On the side tables, bottles of liquors and liqueurs alternate with tea and coffee services, along with a selection of juices, sparkling waters, and other mixers.
The adjoining restroom even has little charcoal soaps carved into whimsical, seasonally appropriate shapes, to complete the welcoming and convivial atmosphere, which is a good thing, because there’s one catch that the invitations failed to mention:
After the guests have all arrived, none of them are leaving through the door they entered through, because it (like the back door, and the windows) has been altered to only open from the outside.
Welcome to Lazarus Sauveterre’s birthday puzzle box. Enjoy your exploration of the rest of the house - or, if so inclined, stick to the front rooms. After all, someone is sure to figure it out before morning.
(Costumes are optional, but encouraged.)
The Ceremony Room
The first room down the hall from the sitting and dining rooms is full of the obvious remnants of an invocation: half-melted black candles, a runic circle carved meticulously into the bare hardwood floor, a stone altar topped with bowls of salt, water, and iridescent oil.
It is also obvious from the char marks and smoke stains on the peeling wallpaper that something may not have gone as planned. Keen eyes will notice that among other piles of flaked off paper are scraps of notes written in runes that match those on the floor.
This room will be most easily solved by party goers familiar with the occult and ritual.
The Library
Further down the hall lies a modest library. The bookshelves here are in disarray, with no immediately obvious rhyme or reason to their organization. Even the books themselves are at all angles with each other, crammed sideways, upside down, and backwards between mismatched bookends and musty, half-dead potted plants. Three tables of differing make are centered in a triangle at the library’s heart, covered in loose papers filled with a script that does not lend itself to easy deciphering.
Fresh paper and pencils are stacked on the small, cleared desk by the door, evidently for guest’s use.
The secrets of this room are best discerned by those with an interest in linguistics and cryptography.
The Study
Just off of the library, this smaller room is dominated by a massive wooden desk, heavy cabinets, and a squatting iron-bound chest. All of them are locked, and the keyhooks beneath an oil painting of the sea and above the back of the desk are conspicuously empty. If the investigators wish to rifle through the home owner’s hidden items and correspondence, they’ll need to be deft of hand and sharp of eye - and perhaps, if all else fails, thoughtful about construction.
What is hidden here will be quickest found by sneak thieves and the mechanically inclined.
The Laboratory
On the second floor, to the left of the stairs, lies a room neater than most left in the house. Racks of glassware compete with disassembled clockwork mechanisms for space on the counters lining the walls, and those familiar with the scientific (or pseudo-scientific) process will notice swiftly that it seems a series of experiments were being documented on the blackboard that dominates one end of the room. Other notes are scattered throughout the room in disorder, inviting the guests to piece together this mystery in both time and space.
Those with experience in rigorous study and the natural sciences will find this room a surmountable challenge.
The Observatory
The largest room on the top floor boasts a telescope mounted in a rotating dome that may be turned by the means of a hand crank on the wall, which spins a central platform via some cunning hidden mechanism in the floor. Those who put their eyes to the telescope will be treated to a dazzling view of Trench’s night sky, dotted with stars.
On the walls of this room hang a series of clocks of various makes and models, not one of which is set to the right time, and all of which are paired to a star chart that depicts no night sky that may be seen through the telescope.
Those who star gaze or devote themselves to numbers will have the best luck here.
The Guest Bedroom
What was once a modest guest bedroom adjacent to the observatory has been rifled through by someone on a less delicate mission than the puzzle solvers. The armoire hangs open with the spare sheets and towels inside ripped out and discarded, while the sunken mattress has been slashed with a blade and divested of fistfuls of tufted fiber in search of something. The knife in question may be found at the dressing table tucked into a corner, sticking out upright above the drawer someone pried apart with it.
Next to it: a guest book, of the old-fashioned kind, intended for each visitor to the room to add a greeting and a few memories of their stay. Between its leather cover, it seems the guests of this house prior to this party had a great deal to jot down, and some of them even seemed to have used it to discuss a certain upcoming matter between themselves…
The secrets of this room will reveal themselves most readily to those with profiling and associative skills.
(The master bedroom across the hall is only a comfortable room, cleaner than the rest of the house, with a soft bed and a door that locks from the inside.)
The Hidden Chamber
Beneath the house, the last room may be found once all the other rooms are solved, concealed at the bottom of a narrow staircase. It is a small, spare room, all of it one apparently seamless stone enclosure, and in its center rests a plain white cloth, an empty silver bowl, a hand mirror in a silver frame, and a fresh white candle set into a candle holder made of a black crystal geode.
No special skill is needed to solve this room. Only a clever mind is required to apprehend the room’s purpose and locate the key.
[The mystery spreadsheet for clues and solutions is here. The purpose of these prompts is not to create a mystery for you, the players, but an in character framework for setting up puzzle solving for the characters.]
PARTY SUMMARY
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Notable Party Activities: Hosting, overseeing the puzzles
May Have Been Seen: Keeping a close, smiling watch on certain guests, wearing a fanciful wizard costume (with bonus knives)
Rooms Investigated: None, but he visits all of them to check in and provide hints if needed
Re: PARTY SUMMARY
Notable Party Activities: Wearing a sheet ghost costume over the suit he wore to Ruby and Ange's wedding earlier.
May Have Been Seen: Helping Paul
plant knives in non-escape-room-related places. Tailing certain someone(s) sometimes in a repeat of his Security role at Kaworu's party.Rooms Investigated: Guest Bedroom. He's open to assisting others elsewhere if needed, but he is not a puzzle expert. His nerdery lies... elsewhere...
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Notable Party Activities: dressing like a pirate over his wedding outfit, solving puzzles, playing games, trying to avoid kissing or drinking associated with the games, and being a grumpy, moody teenager.
May Have Been Seen: blowing bubbles in his sodas, manifesting hot cocoa from seemingly nowhere, making popcorn in the kitchen because he needs something salty to match his mood.
If there's no kitchen he's using the fireplace dammit.
Rooms Investigated: all of them, but his carpentry skills are handy in the study.
WELL WISHES AND GIFT TABLE
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a long jacket of grey wool lined with fur and decorated at the shoulders with pale bloodstone and other beads to look like lycka's eyespots;
a tapestry of shoyo's omen picanha in her most recent border collie form. underneath it she has stitched 'The Hound and the Hunter' in careful, faintly calligraphic letters. a small bunch of strawberries is stitched below that as a flourish.]
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As the evening goes on, he's genuinely touched. Lycka plays her part faithfully, and he finds all that he was intended to. She's done well, contributed admirably and sentimentally. He is sure that he doesn't quite deserve this, but makes a point of resolving to return the favor at a later point, soon.]
AT THE PARTY
L Lawliet (Lazarus Sauveterre); OTA
He mingles like he has at the other parties Paul has thrown, like someone invited who is not necessarily a guest of honor. He's grateful, even mystified, but keeps his narrow shoulders curled forward and his head down, since he's ill-suited, as a general rule, to being the center of attention or having attention drawn to him in person.
He would never expect anyone to throw a party like this, barring someone like Paul. Even Paul would doubtless see, quickly, that his guest of honor isn't popular or charismatic and can't draw a crowd. Still, he resolves to be here, solving the puzzles with gusto and offering grateful smiles in small measures the whole night through.
L has invited several people independently of the standing plans. He checks, glancing often towards the entrances, to see if they have arrived. If they haven't, he can be reliably found at the plentiful dessert tables, loading up another plate.
If he knows you, or even if he doesn't, he is chuffed that you came here tonight. He swallows whatever mouthful he has lately ingested, and pretends like he's not even the birthday boy.]
Hello; Paul threw a great party, didn't he?
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He looks his usual self: dressed in simple blacks, ambling in alone towards the tail end of the party. He comes, as always, unarmed and unhurried, and picks his way through the snack table as though there aren't half a dozen people watching him warily or pointedly missing his every glance.
The first real reaction from him is when he realizes Mercy is here; he tracks her movement across the room, his expression a flare of open surprise twisting to bemusement. The second is when he's approached by L, dressed in a jumper with familiar cozy patterns of wear at the sleeves.
Even from across the room, anyone could see: the man with black eyes looks as though L has just slapped him. ]
This has to mean I'm off the hook for a gift.
[ Anyone particularly insightful can see it's a thin joke skinned over a well of restrained fury. ]
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Izuku "Deku" Midoriya
Midoriya (going by his last name is default) is in the gray suit and tie he wore at Ruby and Ange's wedding. Not one for being elaborate, he's thrown a simple costume over that, a long ragged white mantle from a
Spirit HalloweenTrench Black Parade stand, complete with eye holes in the hood and spooky-festive patchwork.He helpfully restocks some more bottles of sparkling water. "Sauveterre-san loves sweets, so this holiday is perfect for him."
Guest Bedroom
He is very close with the party's chief planner and would have volunteered to help with supplies and setup in the front rooms, but that means absolutely nothing when it comes to solving the mysteries presented here. No favoritism, he's just as clueless as the other guests. He stops just inside the door, his usual red sneakers scuffing quietly. He looks around the room half with curiosity and half with pride. He's impressed with Paul's dedication to hosting great parties. If only they didn't always come with bad luck and a little (or a lot) of disaster.
"I had a school exercise like this once, though the 'suspects' were still at the scene when we arrived. Quick assessment during emergencies is vital to a Hero's work, but still, we're not detectives..."
After this thoughtful muttering, he steps carefully into the room as if a wild beast might jump out of somewhere. He pulls out his handkerchief to handle the guestbook when it draws his attention. Despite his compactly-muscled frame suggesting he might be well-suited to wrestling small bears, he's the polite, studious sort.
Wildcard
Talk to him about his performance during the party games, or whatever it is people who aren't nerds do at parties. (It's Midoriya, he is the nerd.)
Oscar Pine
Oscar was annoyed, but at least he looked good for the party he had sought escape to after Ozpin's indiscretions at Ruby and Ange's wedding ceremony. It should have been a night of celebration for the two young ladies sharing their lives together-- and it was! Until Ozpin closed the night with a maudlin speech about how ephemeral the nature of love and youth truly was. The ladies of the night were upset, and rightfully so-- and Oscar was upset for them. Closing off what he could of their interconnections in a move not unlike what Ozpin had once done to him, Oscar packed a few belongings in his bottomless bag, picked up a snazzy pirate hat and little black mask from the
HalloweenBlack Parade costume pop up shop, and fled to the first place he knew that he was welcome in-- that being, the party he had been invited to.Early in the night he could be found moodily slurping his soda through a straw or blowing bubbles in the fizz in an effort to distract himself. As the night grew on, he would get more into the mysteries of the house they were spending time in.
Study
All of the rooms would eventually catch Oscar's interest, but his own skills would come to shine in the study. A farmboy through the depths of simple little soul, the tricks would be fairly easy for him to spot.
-- it was good that he knew a few good old fashioned ways about breaking locks, and that his endless bag contained a simple tool kit. It was amazing-- the feats that could be accomplished with a screwdriver.
Wildcard
Regardless of what happened, Oscar wouldn't fuss about being in the building for the night. The distraction was helpful, and it wasn't like he planned on going home for a few days.
Light Yagami | OTA
The first stop is the gift table. The wrapping paper is simple but immaculate. It would be a waste of time to focus too much on nice paper; the gift inside took the most favors to earn. With his arrival being so recent, Light has to decide on his priorities.
If time allows, Light is found going from room to room solving the different puzzles. If someone joins him, he stands back to allow them a chance to help — it doesn't seem like the puzzles are meant to be too challenging, so his ego doesn't feel the need to be the one to solve them — after giving his greeting. Maybe he can help them if they need assistance.
At the food tables, he'll focus on the cheeses, but Light knew to eat beforehand if the party was centered around the sweet-loving L. It's here that he's even more sociable. ]
Whoever planned the food knows him, don't they?
[ He offers a quick but seemingly sincere smile as he places the few bites onto his plate. ]
This feels like he personally chose the menu.
food tables
You think so?
[When he tilts his head, the pointed hat on his head doesn't shift, clearly held where it is with some sort of fastening. He spent far less time on his costume than the party, but it's not like him to ever do anything by halves.]
I'm glad to hear it. [He truly sounds like he is.] I don't think we've had the pleasure. My name is Paul.
[He's only a teenager, but he projects an air of maturity despite it, his words and tone that of someone confident in their role as (evident) host. The look he casts over Light is politely curious, the undertone of interest in who Lazarus might have invited that Paul didn't already know clear, but not unfriendly or disbelieving.]
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Gift Table
You actually made it.
[He sounds surprised, impressed, and absolutely like he had doubts. The extent of all these things combine in a way that calls into question whether inviting Light was quite sincere, more of a power play or a dare than a true wish for Light to attend, but whatever his motives were then, Light's here, which means that Light is focused on him, which makes a great party truly excellent.]
You didn't have to bring a present, you know, but since you did... should I wait to open it?
[His eyes glint meanly. I'll think it's a bomb if you say yes goes unspoken, but probably understood. Neither of them are mind-readers, and yet they never really had to be to gauge the other's wavelength uncannily well.]
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IC PARTY GAMES
KISS OR TELL
The game is kiss or tell. You spin the bottle, and whoever it lands on, you either have to kiss...or tell them something they don't already know about you. If they already knew it, you have to tell them something else - and take a drink.
[He straightens up, the bottle still unspun, and gestures at it magnanimously. Step right up to this definitely well-thought out party game.]
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"You didn't think about this at all, did you," he mutters at the host, his usual mild-mannered demeanor set aside. But Midoriya is sat down and is bound here by the indelible rules of politeness and party games. He lifts his eyes to Paul with a challenging glint that promises he will pay for this later... and spins the bottle.
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you probably don't want to read this at work (ongoing)
Re: you probably don't want to read this at work (ongoing)
nsfw
nsfw, unless,
unless,
unless,,, it's nsfw again
nsfw profaning this wholesome party
wholesome party full of murderers
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Open
And, like any Wizard, he had some questions about the rules.
"What if you're not into kissing, but you don't want to drink either?"
He asked boldly, doing his best to look like a Serious Pirate that Cared About Rules with his jaunty hat despite the obvious blush that darkened his cheeks. The other events of the evening had left him feeling somewhat prickly as well-- he wasn't sure what he was going to do.
But, so far the unspoken rules of politeness bound him. Without much choice left, he took his turn with the bottle.
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Unlike Midoriya, there's no shyness or hesitation. Only a palpable glee that's either charming or a little scary.]
I didn't know you were so forward. Well, I did. But not usually like this.
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Open
A loophole has occurred to him, though, and he turns his drink in his hands after spinning the bottle.]
Couldn't someone just lie about whether or not they knew something about a person? It seems like they should have to prove it by referencing a specific event or conversation as part of the rules.
[Not to nitpick the party game, or anything.]
OPEN
What will you choose, hm?
[And if it lands on him, a similar devilish grin, very fitting to his little devil outfit that Paul got him.]
Kiss.
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PICTIONARY
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[not here]
Not here
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PARTY PLAYLIST
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