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deercountry2022-10-08 11:56 am
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Entry tags:
- *event,
- abigail williams: alex,
- ahiru: timmy,
- ange ushiromiya: jelle,
- ariadne: wizera,
- chizuru yukimura: jelle,
- daniel larusso: jelle,
- darth maul: shade,
- fakir: orlando,
- hotaru tomoe: xae,
- jin guangyao: ray,
- jinx: bekka,
- jun ushiro: matt,
- keith: sailor g,
- lance: charley,
- luca: robin,
- luna lovegood: cheryl,
- luz noceda: pedro,
- maria thorpe: jaina,
- mike enslin: aeri,
- minako aino: fay,
- nico di angelo: xae,
- peter graham: jhey,
- scorpia: gore,
- shen yuan: drake,
- snow white: jax,
- usagi tsukino: jax,
- vi: aeri
long ago forgotten bones
OCTOBER 2022 EVENT
SECOND DEATH
UNMASKED
LOST IN THE WOODS
CODING
Due to the cyclical nature of Trench, PROMPTS FROM LAST OCTOBER are available to be used this year as well! Please note you are using prompts from the previous event in your starters so that people are aware.
IMAGE DESCRIPTORS IN ORDER OF APPEARANCE
Prompt One
[Image One: A creature forcibly consuming the soul of another person. ]
[Image Two: A red moon. ]
Prompt Two
[Image One: A fox max on a pile of books. ]
[Image Two: A person with sharp fins protruding from their back. ]
Prompt Three
[Image One: A broken clock. ]
[Image Two: An entrance to a rose maze. ]
Prompt One
[Image One: A creature forcibly consuming the soul of another person. ]
[Image Two: A red moon. ]
Prompt Two
[Image One: A fox max on a pile of books. ]
[Image Two: A person with sharp fins protruding from their back. ]
Prompt Three
[Image One: A broken clock. ]
[Image Two: An entrance to a rose maze. ]
WHEN: October
WHERE: Throughout Trench
CONTENT WARNINGS: Memory loss, decaying creature, undead themes, possible death via being eaten.
WHERE: Throughout Trench
CONTENT WARNINGS: Memory loss, decaying creature, undead themes, possible death via being eaten.
There's something strange going on. Anyone who goes to visit the cemetery will find that there are holes dug throughout that weren't there before. Fresh graves, maybe? It seems like an awful lot and some of them are in front of graves that already existed. The coffins, if they're visible, still look closed, though. That's got to be a relief, right? Maybe there's just some kind of strange maintenance going on or a new ritual for the Black Parade this year. It wouldn't be the first time Trenchies did something strange like that.
Then Sleepers start to feel...off. It starts off with just being a little forgetful. Sleepers will find that maybe they have trouble recalling an important date or remembering to return a book they borrowed from a friend. Then it starts to be small moments in time or faces of people they knew once upon a time. The memories they lose become bigger, more important, and harder to ignore as time goes on. There's an agitation that comes with the loss, a sense that something isn't right, that they're not just losing memories, but full pieces of themselves. Our memories are what make us who we are, after all.
There are whispers through town of what might be responsible. A draugr the Trenchies will say when asked. It's spoken with fearful, hushed tones, like speaking the name could bring one into existence right there. These creatures can roam about unnoticed, sometimes even invisible, but they don't stay that way forever. The more a person forgets, the more visible the draugr becomes. They're feeding on those memories, absorbing them and creating a new life for themselves, stealing the history of the person they've targeted. The more visible they become, the more one might wish they'd stayed invisible: these creatures are unpleasant to look at, with dark black skin that's rotting off of bone. Muscle and tendons are visible against the skeleton, every bit a literal walking corpse. And they smell awful, reeking of decay, the odor becoming more prominent the more visible they become as well. It's enough to make someone sick.
The draugr has superhuman strength and is difficult to kill. It's intent is to eat away at all of a person's memories, weakening them, until they've finally forgotten so much that they may as well be in a coma. It's then that the draugr will begin to consume their target in full. Quite literally. They'll eat whoever they've latched on to, and as they devour the living person, their own body will begin to heal. It will bring them back to life and allow them a second chance at the world they feel was stolen from them.
Their souls are that of a human, but it doesn't seem like they're suffering from beasthood. There's no time to really figure it out, either. In order to save someone from the draugr (or save themselves), the draugr must be completely destroyed. It would be easier said than done if they weren't so strong and skilled at fighting. Chopping off the head and limbs is the easiest way to immobilize them, but they're quick, and it may be easiest to do so in a group fight. After the body has been dismembered, it has to be burned, and the fire must keep going until the draugr has been completely reduced to ash. Once this has been done, the person who was losing their memories must ingest a small amount of the ash. After that, their memories will be returned to them.
Information on how to kill the draugr and restore memories can be found in the Archives or told to a Sleeper by one of the locals. Apparently, this isn't the first time the draugr have plagued the city, and the Trenchies clearly don't think it will be the last.
Then Sleepers start to feel...off. It starts off with just being a little forgetful. Sleepers will find that maybe they have trouble recalling an important date or remembering to return a book they borrowed from a friend. Then it starts to be small moments in time or faces of people they knew once upon a time. The memories they lose become bigger, more important, and harder to ignore as time goes on. There's an agitation that comes with the loss, a sense that something isn't right, that they're not just losing memories, but full pieces of themselves. Our memories are what make us who we are, after all.
There are whispers through town of what might be responsible. A draugr the Trenchies will say when asked. It's spoken with fearful, hushed tones, like speaking the name could bring one into existence right there. These creatures can roam about unnoticed, sometimes even invisible, but they don't stay that way forever. The more a person forgets, the more visible the draugr becomes. They're feeding on those memories, absorbing them and creating a new life for themselves, stealing the history of the person they've targeted. The more visible they become, the more one might wish they'd stayed invisible: these creatures are unpleasant to look at, with dark black skin that's rotting off of bone. Muscle and tendons are visible against the skeleton, every bit a literal walking corpse. And they smell awful, reeking of decay, the odor becoming more prominent the more visible they become as well. It's enough to make someone sick.
The draugr has superhuman strength and is difficult to kill. It's intent is to eat away at all of a person's memories, weakening them, until they've finally forgotten so much that they may as well be in a coma. It's then that the draugr will begin to consume their target in full. Quite literally. They'll eat whoever they've latched on to, and as they devour the living person, their own body will begin to heal. It will bring them back to life and allow them a second chance at the world they feel was stolen from them.
Their souls are that of a human, but it doesn't seem like they're suffering from beasthood. There's no time to really figure it out, either. In order to save someone from the draugr (or save themselves), the draugr must be completely destroyed. It would be easier said than done if they weren't so strong and skilled at fighting. Chopping off the head and limbs is the easiest way to immobilize them, but they're quick, and it may be easiest to do so in a group fight. After the body has been dismembered, it has to be burned, and the fire must keep going until the draugr has been completely reduced to ash. Once this has been done, the person who was losing their memories must ingest a small amount of the ash. After that, their memories will be returned to them.
Information on how to kill the draugr and restore memories can be found in the Archives or told to a Sleeper by one of the locals. Apparently, this isn't the first time the draugr have plagued the city, and the Trenchies clearly don't think it will be the last.
WHEN: During the Black Parade
WHERE: Throughout Trench
CONTENT WARNINGS: Potential body horror, mind control, violence, blood ingestion.
WHERE: Throughout Trench
CONTENT WARNINGS: Potential body horror, mind control, violence, blood ingestion.
Masks and face paint are meant to keep people safe, and most of the time, they absolutely will! The Black Parade is such a boisterous celebration, of course people will want to get involved again. Masking up didn't do anything last year, after all. And the parade was mostly a fun time, save for the usual weird happenings that come with being in Trench in the first place.
The masks are fun and who doesn't love face painting? For the most part, it's the same as last year: completely harmless. It's easy to want to play along. But this year, a few unlucky people might find that the masks they're wearing is a little too comfortable. It's almost like a second skin, even.
A minor Pthumerian has cursed random masks and face paints, turning the wearer into whatever design they may have donned. This can be small aesthetic changes, such gaining fox ears and a tail, or it can be something that completely warps the body, breaking bones, altering flesh, and slicing people open to make room for fins or extra limbs they were never meant to have. Once a person has started to merge with the mask, it's impossible to remove.
There are two ways to break the curse. One is to just wait it out. Maybe it's inconvenient, or maybe it's downright agonizing, but the curse only lasts for 72 hours before the wearers body will return to normal. If waiting isn't something they fancy, though, there is one way to lift the curse early: drinking virgin blood. It can't just be a single drop. A standard cup is required to get the curse to lift. Virgin blood is hard to come by, but luckily for everyone, there are fresh arrivals almost every month, and not everyone who's come in over the past year has given in to blood rituals, right?
Time to get hunting.
As a note: if your character has virgin blood, drinking their own will not work. Trench would never let anyone off that easy.
The masks are fun and who doesn't love face painting? For the most part, it's the same as last year: completely harmless. It's easy to want to play along. But this year, a few unlucky people might find that the masks they're wearing is a little too comfortable. It's almost like a second skin, even.
A minor Pthumerian has cursed random masks and face paints, turning the wearer into whatever design they may have donned. This can be small aesthetic changes, such gaining fox ears and a tail, or it can be something that completely warps the body, breaking bones, altering flesh, and slicing people open to make room for fins or extra limbs they were never meant to have. Once a person has started to merge with the mask, it's impossible to remove.
There are two ways to break the curse. One is to just wait it out. Maybe it's inconvenient, or maybe it's downright agonizing, but the curse only lasts for 72 hours before the wearers body will return to normal. If waiting isn't something they fancy, though, there is one way to lift the curse early: drinking virgin blood. It can't just be a single drop. A standard cup is required to get the curse to lift. Virgin blood is hard to come by, but luckily for everyone, there are fresh arrivals almost every month, and not everyone who's come in over the past year has given in to blood rituals, right?
Time to get hunting.
As a note: if your character has virgin blood, drinking their own will not work. Trench would never let anyone off that easy.
WHEN: October
WHERE: Possibly Trenchwood
CONTENT WARNINGS: The feeling of being stalked, panic, paranoia
WHERE: Possibly Trenchwood
CONTENT WARNINGS: The feeling of being stalked, panic, paranoia
Waking up in the middle of the woods is probably never a good thing. On the plus side, there don't seem to be any beasts in the immediate area. If anything, the woods seem rather... calm. Sleepers will notice when they wake up that there is a piece of a broken object, though it's hard to tell quite what it would be used for. A clock, maybe, if the numbers had all been wiped off. Or possibly a compass, though it still doesn't quite look like most compasses that are available in Trench. This object can be found in their hand, on the ground near by, or even stuck in one of their pockets.
When the Sleeper decides to start moving, the broken piece will start to glow. It will be a dim glow at first, but it grows brighter as they start to move through the thick trees. It seems to be guiding them down some sort of path, growing brighter when they are going in the right direction, and dimmer the moment they take a step the wrong way. If Sleepers decide to ignore the directions of the object, they will find that they get horrifically lost in the woods, and that feeling of calm will quickly start to disappear. There will be a feeling of being stalked, as though something is hunting them, but the woods are too thick to figure out which direction an attack might come from.
Following the directions doesn't lead Sleepers towards an exit, though: it's leading them to the other pieces of the object. These objects can be broken into two, three, or even four pieces, and they will each glow brighter the closer that the Sleeper gets to becoming whole. The other pieces will be held by other Sleepers. When they find one another, the pieces will be blindingly bright, and once they are held up close to one another, they will bind together seamlessly and make the object whole once again.
It's clear now that it is a compass, with a dragon's head that spins to tell the Sleepers where to go. The blue gem in the center glows brightly at first, but begins to fade the longer the compass is used. Following the directions from the newly formed compass will quickly guide the Sleepers out of the woods together without meeting any dangers along the way. As soon as the Sleepers have stepped out of the woods, the blue gem will have gone out entirely. The compass can recharge, but it takes several days of rest before it can be used again.
These compasses will protect the group no matter where they go. They can think of a destination in order to be guided by the compass and it will be able to get them there on the fastest route possible. If they were to think abstractly, such as "I want to go somewhere new", it will be able to guide them to a new location that they've never been to before that it feels the person (or persons) may enjoy. Sleepers will have to decide who in the group gets to keep the compass. They can end up lost more than once which gives them more chances to get a compass of their own. Otherwise, the compasses can be shared, and groups who travel together will be kept just as safe as the person carrying the compass itself.
Currently the charge on the compass only lasts for a few miles, but it seems like the more it's used, the farther a person can go. Eventually it will be possible for the Sleepers to use these compasses to safely travel outside of the city limits, but it might take a few months before that becomes doable.
When the Sleeper decides to start moving, the broken piece will start to glow. It will be a dim glow at first, but it grows brighter as they start to move through the thick trees. It seems to be guiding them down some sort of path, growing brighter when they are going in the right direction, and dimmer the moment they take a step the wrong way. If Sleepers decide to ignore the directions of the object, they will find that they get horrifically lost in the woods, and that feeling of calm will quickly start to disappear. There will be a feeling of being stalked, as though something is hunting them, but the woods are too thick to figure out which direction an attack might come from.
Following the directions doesn't lead Sleepers towards an exit, though: it's leading them to the other pieces of the object. These objects can be broken into two, three, or even four pieces, and they will each glow brighter the closer that the Sleeper gets to becoming whole. The other pieces will be held by other Sleepers. When they find one another, the pieces will be blindingly bright, and once they are held up close to one another, they will bind together seamlessly and make the object whole once again.
It's clear now that it is a compass, with a dragon's head that spins to tell the Sleepers where to go. The blue gem in the center glows brightly at first, but begins to fade the longer the compass is used. Following the directions from the newly formed compass will quickly guide the Sleepers out of the woods together without meeting any dangers along the way. As soon as the Sleepers have stepped out of the woods, the blue gem will have gone out entirely. The compass can recharge, but it takes several days of rest before it can be used again.
These compasses will protect the group no matter where they go. They can think of a destination in order to be guided by the compass and it will be able to get them there on the fastest route possible. If they were to think abstractly, such as "I want to go somewhere new", it will be able to guide them to a new location that they've never been to before that it feels the person (or persons) may enjoy. Sleepers will have to decide who in the group gets to keep the compass. They can end up lost more than once which gives them more chances to get a compass of their own. Otherwise, the compasses can be shared, and groups who travel together will be kept just as safe as the person carrying the compass itself.
Currently the charge on the compass only lasts for a few miles, but it seems like the more it's used, the farther a person can go. Eventually it will be possible for the Sleepers to use these compasses to safely travel outside of the city limits, but it might take a few months before that becomes doable.